Recent content by dummy1929

  1. D

    Single Player bugs and crashes v43 plus (SVN) - After January 2023

    I am actually using the SVN from about 2 weeks ago. I thought the airstrikes problem was fixed, included in a recent update before that. But it was still not working. The setting in BUG that I see is only for expanded strikes on factories, port, etc. Makes no difference for strikes on unit...
  2. D

    Single Player bugs and crashes v43 plus (SVN) - After January 2023

    oh didn't realize that there is a setting for that; will check now. btw, I updated to the latest SVN, and now my save file can't be loaded. Are SVN updates supposed to break saves?
  3. D

    Single Player bugs and crashes v43 plus (SVN) - After January 2023

    Still can't use air strikes. I switched to the latest SVN, but air strikes on unit stacks still does not work. Was't this supposed to be fixed? Is there anything specific that I need to do to update the SVN to the correct build?
  4. D

    Snofru's Space Maps

    thanks
  5. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Delving deeper into later era starts -- some are broken, with required buildings and manufactured resources unavailable, etc, -- still, it's fun playing with the later units, nanotech era and later. I'm trying to get these later starts to work with the various space maps, but it seems that those...
  6. D

    Snofru's Space Maps

    Question: is it possible to use these maps with later era starts? Whenever I load them up in a custom scenario it doesn't give me a choice of era. Are there any changes I would need to make to the maps? Thanks. PS I know later era starts are unbalanced/broken, but I like trying out the...
  7. D

    Caveman 2 Cosmos (ideas/discussions thread)

    What happened to air strikes against enemy units? that seems gone. Can't strike units. Tried tactical bombers, fighters, strategic bombers, missiles, the targets are greyed out, even at full strength. Tried striking stacks of 2 or 3, same, can't strike. Is this a recent bug?
  8. D

    Caveman 2 Cosmos (ideas/discussions thread)

    don't know what happened to my previous post on advanced starts. Anyway, I remember that a few version back (perhaps 37?) I played a game on Industrial start and the AI was still capable of solving the production puzzle and throwing up decent armies. In that version, the AI would also be able to...
  9. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Brilliant idea. A lot of the logistics system could be modelled by simple terrain modifiers or unit type modifiers, keeping overhead low. At a certain point, from trench warfare onward, "living off the land" should become unfeasible, as it was historically. (i.e. no logistics bonuses for machine...
  10. D

    Caveman 2 Cosmos (ideas/discussions thread)

    I usually find that the key variable in discovering the new world and founding colonies is having the required tech. Once you got it, location doesn't really matter. If we wanted something that reflects the risks of exploration, perhaps early ocean-going units could have a failure percentage...
  11. D

    Caveman 2 Cosmos (ideas/discussions thread)

    For tech, I could imagine something like this: Two different mechanics, one for discovering new techs, and the other for spreading tech. For discovery, all techs are divided into a number of categories and perhaps subcategories. E.g. Prod: Stone, Metal, Wood. A forge building would generate...
  12. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Weird graphic tile bug: at some point early on in my current playthrough, farm and village tiles would no longer display but show up as bare map, but ONLY on my own territory. I.e. I'd build a hamlet, but it's invisible. The hamlets of my neighbors all show up correctly. Reload doesn't change...
  13. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Some random observations from my current playthrough. Excuse my ramblings, really enjoying my current game. - I tinkered with the game settings and finally got a game that has been quite rewarding so far. Gigantic map, Epic Speed, Longer Tech, Beeline Stings, Tech Diffusion, No Tech Brokering...
  14. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Proposal: adjust scale factor for large maps downward. I like playing with giant or gigantic maps, as they give a better sense of the premodern size of the world; distances should matter, and even large empire should be able to control only a small part of the globe. But the scale factor...
  15. D

    Caveman 2 Cosmos (ideas/discussions thread)

    Proposal: end stockpiling of "negative crime" / disease / education etc. They become too easy to manage early on (classical age if not earlier). Make it so that crime can never fall below 0, or perhaps below a positive minimum number determined by technoogy and civics. (e.g. Banditry gives you...
Top Bottom