Hi there! I'm a bit later than June 30th, but I put the final 1.2 version of mapcopy on my web site. The link at the top of this thread now points to it.
It will adjust them based on what map they are on in a ToT multimap game if that's what you mean. However, it cannot calculate new values...
Hi everyone! I just posted a new version of MapCopy to my web site. The link above now points to it.
The changes include the new fertility calculation I described in the "Custom Maps the AI can function on" thread, and prettier output. It also adjusts fertiltiy in the 45 square radius around...
In working on MapCopy I became obsessed with figuring out how Civ 2 calculates fertility. My obsession didn't last long enough to figure it all out, but here's what I found.
As Wobbegong posted, the tile itself, the inner city radius ring and outer city radius ring are weighted differently...
:o: Uhhh, yeah, I knew that... ;)
In other news, I just posted a new copy of MapCopy that should fix the problems with adding new maps to ToT files. (The link above now points to it). I now have a copy of ToT 1.1 and it seems to work for me. In the final version I plan on adding better...
So exactly how are people getting this disappearing cities bug? The only way I can get it to happen is by doing something like:
mapcopy citybug.mp citybug.sav +i
or
mapcopy citybug.mp citybug.sav +o
In both cases I was copying something from an .MP into a .SAV that isn't normally...
Hi everyone. I just finished a new beta version of MapCopy that supports Test of Time. For those of you who don't know MapCopy is a utility for copying "stuff" between Civ 2 saved games or maps. Where "stuff" can be terrain, improvements, fertility, etc. I originally intended it to be called...
Hi everyone. I'm Dusty, the author of MapCopy. Mercator pointed out this thread to me in an e-mail earlier, and it got me interested in trying to refine the fertility calculations in MapCopy.
From what has been posted, I tried to find a constant c so that a formula like:
fertility =...
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