Always invades France
+5 combat strength against Poland
-10 health per turn in tundra
OR if post WW2 version
Isn't allowed to produce any military units
I like the idea but it needs a few tweaks. One problem is that the AI keeps removing their camps and they become a bit of a non issue quite quickly. So I'd like to see the much maligned slider to give you a bit of choice as to how strong they are (irrespective of game difficulty). I'd also like...
Predictable early era surprise wars (more intelligent decision making - no need to send your army half way around the world to conquer a city you can't keep loyal)
Endless apostle spam (spend faith on other things instead)
Silly preferences such as hating you the minute you build a coastal city...
It takes so long to produce units that many civs are still going to war with club men (warriors) in the Renaissance era. Tick box options can cure this quite easily.. longer tech trees or quicker unit production relative to other variables.
I also think that difficulty levels predicated on...
Ancient Aliens. Your nation believes itself to have been founded by 'Star People'. Gives bonuses to science, free Eureka for Astronomy (or random other if you already have it)
The World Congress is an irritation.
City States need more work - proper alliances, guarantees and potential vassalisation should be on the cards. The Guarantee is something that would work well - free envoys in return for being called to war if they are attacked.
Of the YouTubers I like McWhiskey and Marbozir. I have to say though that amongst all of them there is a downplaying of religion in favour of science and domination. Perhaps they are the 'optimal' way of playing, but I prefer to mix things up a bit. Game Mechanic is obviously good at what he...
True, but if that was the case the English need a MASSIVE buff considering the size and scope of the British Empire. The Aztec, Mali, Zulu and a host of others will need nerfing. A few hundred British redcoats were capable of taking over and dismantling some of these empires. Colombia would be a...
Colombia aside, Germany seems the strongest. The ability to add an extra district per pop tier and the extra government slot is a big bonus. They don't have to make sacrificial choices and thus are able to back up any 'victory focus' with alternate pathways.
Have we had Niagara Falls yet?
2 tiles wonder, spawns next to river mountain tiles.
Huge bonus to adjacent hydroelectric plants
Seems a bit boring and very situational. But they don't all have to be equal - just a means of adding in-game variety
I'd rather more effort be spent on giving unique play styles to avoid 'buff inflation'. We've seen it with the Maya and I think this is the general direction of travel.
What we want is for all civs to be equal, with their strengths and weaknesses emerging within different spawns. Norway should...
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