Recent content by EasyGoin

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    What do you think are the best Military tactics?

    For not losing melee troops in G&K, I've developed a bit of a rotation system. The computer in G&K now focus fires (typically) one unit per round. The goal is to have enough melees unit to run a "triangle," "square," or "pentagon" rotation with 2 units up front and the rest in the back...
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    Bulbing strategies for conquest in G&K

    For a typical domination game as any civ, I don't think you can beat dynamite for artillery. It's the first shared ranged unit that has 3 range and indirect fire, and represents a tremendous increase in combat effectiveness over anything that comes before. The G&K artillery doesn't shred...
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    Worker Maintenance

    They sure do cost maintenance. So use those GMs and GGs for GAs as soon as you get them
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    Sinking 357 ships

    Accuracy (+% in open terrain) gives you domain bonus against sea units for your ranged land units. Of course range and logistics will help considerably as well.
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    Railroads--worth it?

    Depends largely on your economic state when you get RR, but overall they are absolutely worth it. - Any city connected to the capital by RR gets 50% production bonus - if you connect one city with RR by land and your capital has a harbor, any other cities connected by harbor get RR (as I...
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    Strategy for Making Gold

    Ha! AI always beats me to machu pichu too, but thats because I forget about it for 100 turns, eventually go to change something in one of my cities that just so happens to be close to a mountain, and see it available to build. I go Awesome! Machu's still available. 15t build time, I get 13t in...
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    Strategy for Making Gold

    I find puppets really being the best way to keep gold supply up and here's why: -They focus on gold buildings first -you want their production to be low (after producing gold buildings, but market at least is cheap) so they dont devour your income with junk buildings. - Puppets pump out lots of...
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    Iron now THE key resource? Rome and Russia new top civs?

    I was looking through the patch notes, mainly the absolute brutal horseman overnerf, and arrived at the conclusion that Iron is now the determining factor on whether you win or lose the game. It seems apparent that you now need a mixed army of melee, seige, and (maybe, depending on how much...
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    No Peace-Blocked for AI?

    Im hoping thats a bug, because if not I am not sure how people can pull off ICS on those difficulty settings. Losing all your rep with a CS (the only maritime on the continent) and all the money you sank into it is a game breaker at t90 with 9 cities.
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    No Peace-Blocked for AI?

    Can't recall seeing this in the forums before - Does the AI not suffer the "peace blocked" status for city states? Was just playing on Immortal - Continents - standard pace - as Hiawatha, and was isolated on a continent with the Babylonians. Midway through our war Copenhagen drops ally with me...
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    Which AI leaders do you think preform good in Civ5

    Well if by perform well we mean win, or try to win, then: Darius Hiawatha Bismark Siam(ish) France(ish) Those leaders are always the runaway civ in my games (usually play continents, i get one they get the other). Siam and France have runaway a few times, but if one of the other 3 are playing...
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    What is your favorite Civilization?

    Siam for sure, they are just made to conquer and made for sprawling empires. Early horseman + a beeline to Chivalry (especially if you invest in the honor tree) makes your army unstoppable for around 200 turns. Watt + cultural city states keep you flowing on policies. Even if they nerf...
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    Persia - poor starting positions

    I haven't noticed poor start bias either. And if you're hauling only 70 gpt during golden age after printing press, you haven't founded or captured enough cities. The power of the golden age increases with the number of cities you have, because each receives a production bonus and your already...
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    Is naval shore bombardment supposed to not have any effect?

    In my experience the naval units are an integral part of your military and offensive, but their capability trails off as you advance into the modern Era, where they are replaced by bombers and stealth bombers. The 32 Range attack from a battleship doesnt do jack to a double drill mech inf on a...
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    Darius is underdog?

    I also think Persia is a top-tier civ, or very close, if you play to its strengths. The goal is to have a massive empire, mixing puppets and founded cities. Satraps' Court is amazing for keeping up happiness (think it replaces the bank right? something you want in every city and costs no...
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