Recent content by EcceGratum

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    Do you think GUI of Civ4 is good?

    there is a minimize popups option which helps a bit. also I like the way it is done in the TotalWar game, every turn the events form a stack on the left side of the screen until you dismiss them, so you dont miss anything.
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    FfH2 0.22 Bug Thread

    you can view invisible units in globeview -> military. Happens in vanilla(1.6) too, its fixed in warlord. We'll have to wait the BTS based FfH.
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    FfH2 0.22 Bug Thread

    I see disbanding a city with the Veil as the opposite of razing one. It is a peacefull way of scattering the followers that should decrease the AC. So much more disbanding the Holy City (the one which made me notice).
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    FfH2 0.22 Bug Thread

    Disbanding(after a culture flip) cities doesnt change the Armageddon Counter, maybe there should be a CvEventManager.onCityDisband similiar to onCityRazed, fired from a genericEvent in CvPlayer::disband ??
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    Programmers: Help me CUT TURN TIMES IN HALF OR MORE!

    memory use is, I dont know grid size for a huge map but suppose its 128x100 * sizeof(pointer) = 50KB, that would be 0.0002% of the ~300MB civilization4.exe is using as reported by the taskmanager.
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    Programmers: Help me CUT TURN TIMES IN HALF OR MORE!

    you could try changing the code in AI_Explore: for (iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++) { PROFILE("AI_explore 1"); pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI); ..... } with something like: int iRadiusLook = 10/2...
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    FfH2 0.21 Bug Thread

    sorry wrong thread
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