Recent content by Edibi

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    Statistics project?

    I think this is really cool. If there was a way to apply machine learning to it, it could be used to develop better AI algorithms. Is this just a file at the end of the game? Thanks.
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    District Population Limits & Tourism

    only Germany has the lower pop limit for Districts. Japan is just able to build more of them cheaply.
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    How does Gilgamesh's LUA actually work?

    Gilga's ability is messed up. I was in a war with him and he gained XP from the barbarians that I was killing. The range is quite high as well, 6 tiles I believe. Found it very weird that his units were getting XP when I was at war with him. Would create an interesting exploit where you just...
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    So How Unfriendly Will Civ 6 be to One City Challenge Games?

    @Sprenk. I suspect you might be able to run OCC on smaller maps, especially if you add more city states to the mix. might need to play yourself like a city state.
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    My Thoughts On Civ5: - The Good and Not so Good (LONG)

    Archwizard, this is a fantastic format in giving feedback. All the other flamers and fanboys out there that talk in generalities should get a tutorial from you.
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    Getting Started

    This has made the game much more fun to play. The AI has also clued into this and has strategically sought out food resources knowing it will have faster growing cities. much better than vanilla!
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    [ModPack] Total Experience

    Orion66 Great generals can build an academy in a city which allows it to add +2 xp to units built in that city. Otherwise they are the same as other Great People in that they can be added as super specialists or discover a tech. The AI does use them, and quite well . In fact, too well, the...
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    [ModPack] Total Experience

    A couple of early game comments. the new resources are still significantly better than the old ones. especially pearls and salt. The gold they generate gives a signficant short and medium term tech advantage. Cultural civs are marginalized as any civ with a religion automatically expands...
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    [ModPack] Total Experience

    Hey Gekko, Thanks for putting me in the credits. I'll definately give you feedback on the new version. Maybe before/after version 3 it might be a good idea to survey people who play this to find out areas that are exploits/unbalanced. I find so far the AI is very good at using various the...
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    [ModPack] Total Experience

    Hey Gekko, been playtesting this mod with my friends quite a bit over the past few days + single player. Pacifism should definately not have +225% to great people. It is way to exploitable and makes the pyramids more powerful than when it gave government civics. Also, it diminishes the...
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    [ModPack] Total Experience

    to follow up on Gekko in response to wipperwill. When you take advantage of any resource on a jungle square by placing a camp, irrigation, etc. It does clear the jungle square. It is only empty jungle squares that require biology. Gekko, I like the idea of clearing out the jungle surrounding...
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    [ModPack] Total Experience

    Hey Gekko, a couple of things that have come in multiplayer gameplay. Floodplains should probably return to 0.5 penalty in health or at least .33. At .25 penalty they have very little negative impact on a city and considering the outright advantage that a city can have growing so quickly with...
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    [ModPack] Total Experience

    Hey Gekko, great mod! Couple of glitches that I found. A: hemp on hills cannot be farmed B: Starting civs dont have the same techs from vanilla and monty specifically only starts with hunting. Could you please post any changes you did to starting units, also asoka starts with scout...
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