Recent content by EdwardLiv

  1. EdwardLiv

    AG Era Mod for AGYRM

    This might be a personal preference, but I feel are too many similar buildings: small/medium explosives factory, weapons factory level 1/2/3. It's not consistent with the buildings from the rest of the eras.
  2. EdwardLiv

    Leugi's Israel for VP

    It works now, thanks!
  3. EdwardLiv

    JFD's Sovereignty for VP

    Thank you for converting this mod to VP. There are some incompatibilities with other VP submods. - 4 Unique Components: China's chancery replacement doesn't have the legislature cooldown bonus. - More Wonders: The wonders in this mod usually have terrain or improvements requirements...
  4. EdwardLiv

    Leugi's Israel for VP

    The text is broken when also playing with 4UC mod.
  5. EdwardLiv

    [POLL] More Wonders for VP

    This update is huge, thank you for creating the mod! Will start a new game soon
  6. EdwardLiv

    JFD's Civilizations - Prussia (Frederick) for Vox Populi

    Didn't work. Deleting them just makes a duplicate of lines 683-695.
  7. EdwardLiv

    JFD's Civilizations - Prussia (Frederick) for Vox Populi

    Thank you for your reply. I removed the "WHERE" conditions from Prussia_GameDefines_ModSupport.sql but it's still not working.
  8. EdwardLiv

    Even More Resources for Vox Populi

    Some mods that add civilizations with unique buildings have a bug. The unique buildings get yield bonuses for all new resources. For example, Prasat UB from Sukritact's Khmer mod: Other mods that have this bug: Papal States, Sumer, Nubia, Nepal, Navajo.
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