oops :mischief: next time i need some advice i will follow your suggestion. but that might be on immortal after i finish some more emperor games. playing without a rush and only with mediocre terrain is something i have to manage right from the start.
btw i sometimes wondered why i cant open...
hey there,
recently I managed to win some emperor level games but frequently i have to quit because of sloppy playing or major strategic errors. most of the time i know when i'm done and also why.
today i started a random leader/marathon/fractal/no huts + no events map with peter the...
had to check it, since i did not follow the game closely. i was preparing an invasion force.
izzy had hammurabi with one city as a vassal. and almost 2 times the share of vote than charly + maybe 15 - 20 % more land.
charlemagne and me had no vassals.
and yes, i wanted to be sure, the un has...
in my recent emperor game i built the un while i was still small in pop and land. after two wars i had the biggest pop and land, isabella on the other continent was second. when the diplomatic victory vote came up, i won. totally unexpected. because izzy voted for me, instead of being nominated...
hey there
is it possible for the ai (darius) to dow me when darius and me have a defensive pact? what about his 3 vassals? are they having any influence on that? can the pact be broken by darius without an immediate dow?
its my second emperor game and i'm leading in tech and production but...
hey hey
i got a question concerning the number of turns on marathon speed. as you can see im in turn 351 in the year 1579 and the last 100 turns before the game ends just have begun. i can assure you, that i am on marathon speed. need 600 food for a new colonist, galleons cost 9000 gold, game...
next question :D
i was playing a pre-made map in which there are some ressource errors. some of the cotton are placed on grassland. this means that my master cottonplanter isnt able to do his job. so i thought i might change the underlying terrain by myself.
but somehow i dont know how to use...
thats what i was looking for. sort of reader unfriendly ;) but ok. and with a little guessing and fantasy i can imagine what all this coding means
thanks
hmm, thats rather sad.
i thought i give this game a second chance. but the ai behaviour gets me really annoyed. does that change with higher difficulty levels? even a little bit?
is there maybe a part in some xml where the effects of different difficulty can be found?
what are possible...
hey there
can somebody give me an exact description of the different difficulty levels and its bonuses/maluses? a link would of course be helpful enough. ive been searching for an hour now - cant find any details at all.
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