Recent content by emmanuel

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    1.29f Crash at Industrial Age

    - For god's sake, if only I had an english non-translated version of civ3. I hate translations, and I spent so much of my playing time in the past on the original, untranslated civ1 and civ2 that I'm just lost with all these unit names unfamiliar to me (a battleship has to be called battleship...
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    1.29f Crash at Industrial Age

    OK, here we go for additional details. I'm running the french translation of civ3. First, I noticed that the installshield wizard of the 1.29f patch wasn't advertising 1.29f as its version number all along -- it mentions 1.21f in one or two places. The splash screen of civ3 gets updated to...
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    Civilization III Fixes (PLEASE READ)

    Well, it's fixed for me at least. Try out the modifs I've posted. I'm interested in getting feedback, as I believe infogrames have made such a mess of this thing that your mileage may vary widely from one translation to another. E.
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    Civilization III Fixes (PLEASE READ)

    http://forums.civfanatics.com/showthread.php?threadid=30397 fixes a crash with 1.29f at industrial age. E.
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    Whats up with Civilization3.e.exe has...

    Hi folks. I've just managed to fix a stupid bug of this kind for the 1.29f version. This is caused by the displaying of the settler unit at industrial age. On W2K, this gives a `` civilization3.e.exe crash''. If you have MS visual studio, this becomes a ``memory cannot be read'' crash. On...
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    1.29f Crash at Industrial Age

    Hi folks. There IS a flaw in the 1.29f patch. The crash we see at industrial age is merely a ``file not found'' error. It's caused by the displaying of the industrial/modern age version of the settler unit. In the ``art\units\<BLAH> industrial'' directory, ** where <BLAH> is the...
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