Recent content by enar

  1. enar

    [R&F] 1.0.0.317 User Interface Disappears when meeting first AI Civ

    First time playing the game in quite some time, encountered exactly the same issue as Secretsecret describes. Game chugging along nicely, first encounter with an AI civilization, I lose all of the overlay controls and there doesn't seem to be an obvious way to get them back. Exiting and...
  2. enar

    Doesn't [cityname]-cede in peace offer mean you get possession of the city?

    We were still early in the game, so I wasn't worried about warmonger points yet. I'll try to keep that tip in mind next time I'm offered a peace treaty.
  3. enar

    Doesn't [cityname]-cede in peace offer mean you get possession of the city?

    Ah, I didn't know that, but I was still certain it was Newcastle being offered, not Bristol. As you say, perhaps a rare bug. Unfortunately, I didn't save anywhere close to that event, so I doubt it could be recreated.
  4. enar

    Doesn't [cityname]-cede in peace offer mean you get possession of the city?

    She didn't offer to cede Newcastle the second time, so I'll keep a careful eye after I take Rome if the cede mechanism works as it should (hopefully later this afternoon)..
  5. enar

    Doesn't [cityname]-cede in peace offer mean you get possession of the city?

    No, I was certain it was Newcastle she offered to cede, as I was about to take it anyway. About 500 years later, the two did the same trick with formal declarations of war, so I brought in my mercenaries again and this time I took Newcastle by storm. Neither Rome nor England offered a peace...
  6. enar

    Doesn't [cityname]-cede in peace offer mean you get possession of the city?

    I'm playing my first game as Australia (at Prince level, as I haven't played for a few months). Around the year 100AD, England and Rome attacked me in a formal war. Rome didn't have a way to attack me directly, but England had just established Bristol near my city of Perth and their city of...
  7. enar

    How many spies do you biuld

    I really didn't bother with spies until I started getting serious sabotage problems in my cities. After that, I usually place spies as counter-espionage, especially once I've got a spaceport under construction. (This is on lower levels ... I don't play at the top levels.)
  8. enar

    When should you build settlers?

    In most games, I've built at least two slingers before I build my first settler. That way, if I have a particularly expansionist close neighbour, I can leave a slinger as garrison in my capital and still use the second as an escort for my settler. If my original capital happens to be in...
  9. enar

    Starting positions

    For a bad start, I'll usually risk going on with it for at least 20-30 turns. For a terrible start, I'll re-roll (no point wasting time if it's clearly hopeless).
  10. enar

    Do You Reduce the Number of Civ's or CS's in a Game?

    After a few games where I had too many neighbours to start the game, I began experimenting with reducing the number of Civs. I found my comfort level was removing one AI Civ on Standard size maps.
  11. enar

    Start of game strategy question

    I always send a settler out with a military escort (slingers/archers by preference), to be sure that the newly founded city isn't an easy target for my neighbours. This usually means that the majority of my military units are ranged rather than melee, which works well enough for my needs until...
  12. enar

    I can't even give gold away...

    Yes, that would make more sense than the current set-up. Or, perhaps, treat it in the same way that a server in a restaurant would react to an insultingly small tip? In other words, offer too little and have it actually reduce your diplomatic standing.
  13. enar

    Taking a capital then giving it back...

    I've never actually tried your "troll city" stratagem in Civ VI. Perhaps I'll give it a whirl in my next game, if the opportunity arises.
  14. enar

    I can't even give gold away...

    I think the AI should accept a no-strings-attached gift, but it'd be seriously unrealistic to just buy/gift your way back into their graces. Perhaps cap the improved diplomatic standing to only a small proportion of the hostility, regardless of the number/value of the gifts?
  15. enar

    I can't even give gold away...

    I only played a couple of dozen more turns in that game, but before I knocked off for the night, Teddy (with only 1 city left to his name) demanded that I gift him a luxury and some gold. This was one of those times I wished there was a saltier response than merely "Refuse".
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