Recent content by EpicWestern

  1. EpicWestern

    What do you do when you get a low production Start?

    Some starts are just objectively better than others and yeah you can easily just get a poor start into midgame through no fault of your own. That's ok though, because its not like Civ7 is too hard even on deity. Yes, you want to settle as soon as possible, but that's something you should be...
  2. EpicWestern

    The many problems with Modern era

    I also agree on all points. I don't necessarily think modern being poor is a result of bad design though, I think its just another part of the game being "uncooked", where the bosses are rushing it out before its finished. But yeah, it's a major problem to the point where as a player I have...
  3. EpicWestern

    What's your recipe for the most fun kind of game in civ7?

    I play games as a "4 game challenge" which is where I play sets of four games and go for each victory condition on deity, but in no particular order. I've been doing this pretty early on since Civ6. Random starting civ (manual random) and random leader with a rule that you can't have the same...
  4. EpicWestern

    Tell us the story of your current game

    Just finished a chaotic military game where I won on turn 135 at 98% age progress. Deity is "too easy" until you get sandwiched between two civs and they both declare on you. I was crippled throughout exploration age and only had 4 cities deep into modern. Built up about 20 revenge boats and...
  5. EpicWestern

    PSA: "Random" civ selection is not actually that random

    It doesn't unfortunately. The starting civ you get is at least very heavily influenced (probability wise) by the leader if not outright restricted. One result of this is you'll be getting Greece and Rome a lot more than what an independent random would give you. I'm a bit torn on how to...
  6. EpicWestern

    Do you typically play with Crises on or off?

    I play with them on just to add some difficulty but I don't really enjoy them. There needs to be some major crisis rebalancing. The happiness crisis where you can lose cities in antiquity can be incredibly frustrating and game breaking, while other crises are just not a big deal at all -...
  7. EpicWestern

    Resource exchange rate?

    I'm imagining a marketplace where you could exchange basic resources (production, gold, food, etc..), and I'm wondering what the exchange rate would be. Obviously this would vary wildly depending on the situation, but I'm just trying to figure out an average or super ballpark figure here...
  8. EpicWestern

    My biggest gripe about the game is how silly Benjamin Franklin...of the Mongols...is

    I've made this exact criticism on a different forum except I used Ben Franklin and Japan. It's just a massive unnecessary flavor fail and is my biggest issue with the game. Opposing civs are just brown blobs with cartoonish faces. Thousands of other video games are character driven, Civ...
  9. EpicWestern

    Civ 7 7OTM04 - Completion of Modern Age (end of game) Spoiler Thread

    Military Victory Ancient: 120 Turns Exploration: 90 Modern: 100 Total turns: 310 Legacy Points: 32 Score: 969 Game was a complete disaster, at the end of the ancient age I lost two cities to the happiness crisis exactly one turn before the age finished. Then in exploration age while warring...
  10. EpicWestern

    Little questions & answers thread

    Thanks! This is correct. After some more experience paying attention to this I just want to add a couple warnings: 1. Age progression can happen right away for your turn (with codexes for example), so you won't see it change after you click through the popups showing you reached a milestone...
  11. EpicWestern

    Little questions & answers thread

    Anyone know if there's any weird age progression bug or secret design that cancels age progression points? I've played several games recently where completing or partially completing a path has no effect at all on age progression. Seems like either the game purposefully doesn't count points...
  12. EpicWestern

    Antiquity guide - The perfect early game

    I like scout scout granary brickyard I've seen some people say its fine to skip granary but building it early allows you to complete a quarter with the brickyard giving you that extra science and culture. There's also usually a couple turns worth of production after scouts before brickyard...
  13. EpicWestern

    What Types of Goals Should GOTM Set?

    Strong agree here, there's also apparently quite a lot of variance in the way city states spawn between settling in place and moving.
  14. EpicWestern

    What Types of Goals Should GOTM Set?

    I feel pretty strongly that we should be going speed instead of points in civ7, and I agree every age should be counted. The problem with points is that in order to maximize your play patterns remain similar across different games. It doesn't matter what victory path you plan on going for, if...
  15. EpicWestern

    Towns Are Broken, I Have A Fix (Higher Growth Rate, More Expensive Cities)

    A lot of the game needs work but from around 10 games of deity so far town/cities seem exceptionally balanced. I'm getting a good mix of towns and cities in all my games and am usually using different types of specializations. Usually, I will convert towns to cities whenever I can early/mid...
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