Recent content by EpicWestern

  1. EpicWestern

    What can Firaxis learn?

    Might make a longer post at some point since I've put in a gazillion hours of civ6 and have found a lot of improvement possibilities, but for now, one thing I feel that would make Civ (and pretty much any 4x game) a lot better would be to have some sort of campaign or at least challenge system...
  2. EpicWestern

    Do I still need rock bands for Culture Victory?

    Fantastic video overall for explaining everything, but I still have to disagree with the conclusion. At 11:45 or so he starts the main mathematical comparison but with rock bands averaging 1000 tourism. At first glance this is a reasonable average since your first few rock bands might seem to...
  3. EpicWestern

    If Deity (or war) is too easy for you, how do you spice things up?

    One thing I do is track both my record and my time (for all win types, not just deity). So the goal is to both win, but also get a fast time. If you're too conservative (always getting units early, and having them in defensive positions all game) you won't have many losses but will have slow...
  4. EpicWestern

    [GS] Rock Band Discussion

    Rock bands seem like they may be ridiculously overpowered for cultural victory. The first two levels are harmless, but once you get to level 3 the concerts provide insane tourism. Got an 11,000 in my last game which represented 20 turns worth of regular great work tourism. Peaceful culture...
  5. EpicWestern

    Mali Science Victory Strategy?

    The Mali buy reduction gets applied to religious units. So if you survive and are not crippled by early game (which is a big if), Mali's middle and late religious game is actually insanely good. Overall I think they're probably better than average for religious victory.
  6. EpicWestern

    Mali Science Victory Strategy?

    Agreed. Instantly buying all your universities and research labs is pretty sweet but the early game acceleration is just too poor. If you're going peaceful you won't be able to max expand before other civs take too much territory, and if you're going domination route your "knight" rush will be...
  7. EpicWestern

    Why do people want "balanced" civilizations?

    I prefer Civ to strive toward balance, but without sacrificing any diversity, so obviously complete balance will be impossible to achieve.
  8. EpicWestern

    [GS] Your first Gathering Storm game

    Chosen Phoenicia, all random including map. Got continents. Deity, level 2 disasters. Really wanted to just feel out the game and wasn't sure what victory I was going for in the first 80 turns or so. Eventually went with peaceful/diplomatic. I have a self-imposed no trade initiation rule (I...
  9. EpicWestern

    [R&F] Help jumping from Immortal into Diety

    I play random civs on random maps and don't trade, reroll, or replay turns; getting 120 turn win times is just plain unrealistic. That said, IMO early knight rush is still probably the best strategy for a pure domination win or hybrid domination/science win. Archer rushing to take over...
  10. EpicWestern

    Shift-Enter allows you to "bank" production, science, and culture

    I self ban trading in all my games with a few exceptions: accepting trades offered by the AI Trading gold to get a spy back Trading gold to get open-borders I think a bigger issue than bug exploitation is just the tediousness of perfect deal searching. I like to play optimally in that I want...
  11. EpicWestern

    [R&F] The most significant change in Rise and Fall

    I would increase the upgrade cost by about 75%, and get rid of professional army altogether. Also possibly make it more expensive to produce old units when you get new ones, or have the production bonus cards become obsolete earlier. I like the idea of still being able to produce older units...
  12. EpicWestern

    Questions about the Government Plaza

    On bad maps (I never reroll and enjoy the challenge) one trick you have is to get both Liang and Magnus early and switch back and forth as needed before you get ancestral hall up. So you get a +1 charge builder or two, cheaper hall production (if you don't have chops), but then by the the time...
  13. EpicWestern

    [R&F] Sound Bug: Game loses all sound come late game [v1.0.0.220]

    Definitely seems like a memory leak issue, in island map games where there aren't a lot of cities it isn't prevalent. Really unfortunate because the music is IMO the one area of civ that gets an A+ hands down.
  14. EpicWestern

    Strategy for Science Victory in 140 Turns or less

    Only have about 3 games with R&F but it does seems slower on average. There are all kinds of neat benefits here and there for science, but costlier eurekas, inspirations, and nerfed rationalism is just so huge. Also not sure what's going on with great people. There's clearly more of them...
  15. EpicWestern

    [R&F] How to quick SV, share your view.

    Last game I was able to build 3 archers, a builder, expand, and then two holy sites with one prayers and just barely squeaked by to be the fifth to get a religion. Its actually easier now to get it since you only need 60 great prophet points but you need to do it faster. There's a higher...
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