Might make a longer post at some point since I've put in a gazillion hours of civ6 and have found a lot of improvement possibilities, but for now, one thing I feel that would make Civ (and pretty much any 4x game) a lot better would be to have some sort of campaign or at least challenge system...
Fantastic video overall for explaining everything, but I still have to disagree with the conclusion. At 11:45 or so he starts the main mathematical comparison but with rock bands averaging 1000 tourism. At first glance this is a reasonable average since your first few rock bands might seem to...
One thing I do is track both my record and my time (for all win types, not just deity). So the goal is to both win, but also get a fast time. If you're too conservative (always getting units early, and having them in defensive positions all game) you won't have many losses but will have slow...
Rock bands seem like they may be ridiculously overpowered for cultural victory. The first two levels are harmless, but once you get to level 3 the concerts provide insane tourism. Got an 11,000 in my last game which represented 20 turns worth of regular great work tourism. Peaceful culture...
The Mali buy reduction gets applied to religious units. So if you survive and are not crippled by early game (which is a big if), Mali's middle and late religious game is actually insanely good. Overall I think they're probably better than average for religious victory.
Agreed. Instantly buying all your universities and research labs is pretty sweet but the early game acceleration is just too poor. If you're going peaceful you won't be able to max expand before other civs take too much territory, and if you're going domination route your "knight" rush will be...
Chosen Phoenicia, all random including map. Got continents. Deity, level 2 disasters. Really wanted to just feel out the game and wasn't sure what victory I was going for in the first 80 turns or so. Eventually went with peaceful/diplomatic. I have a self-imposed no trade initiation rule (I...
I play random civs on random maps and don't trade, reroll, or replay turns; getting 120 turn win times is just plain unrealistic. That said, IMO early knight rush is still probably the best strategy for a pure domination win or hybrid domination/science win. Archer rushing to take over...
I self ban trading in all my games with a few exceptions:
accepting trades offered by the AI
Trading gold to get a spy back
Trading gold to get open-borders
I think a bigger issue than bug exploitation is just the tediousness of perfect deal searching. I like to play optimally in that I want...
I would increase the upgrade cost by about 75%, and get rid of professional army altogether. Also possibly make it more expensive to produce old units when you get new ones, or have the production bonus cards become obsolete earlier. I like the idea of still being able to produce older units...
On bad maps (I never reroll and enjoy the challenge) one trick you have is to get both Liang and Magnus early and switch back and forth as needed before you get ancestral hall up. So you get a +1 charge builder or two, cheaper hall production (if you don't have chops), but then by the the time...
Definitely seems like a memory leak issue, in island map games where there aren't a lot of cities it isn't prevalent. Really unfortunate because the music is IMO the one area of civ that gets an A+ hands down.
Only have about 3 games with R&F but it does seems slower on average. There are all kinds of neat benefits here and there for science, but costlier eurekas, inspirations, and nerfed rationalism is just so huge. Also not sure what's going on with great people. There's clearly more of them...
Last game I was able to build 3 archers, a builder, expand, and then two holy sites with one prayers and just barely squeaked by to be the fifth to get a religion. Its actually easier now to get it since you only need 60 great prophet points but you need to do it faster. There's a higher...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.