I think many people simply haven't grasped (after decades of civ franchise) that conquest on higher difficulty requires early momentum, and that you get stronger as you go so no need to wait for the perfect army. Many seems to be distracted doing buildings and districts and improvements and...
I remember you complaining nonstop about it to the point of stopping civ6 modding. It truly was the biggest crisis in civ history.
Also give me back my full Giant Earth! Why did they have to make it broken!?
they're probably betting on those 20% playing civ 6/5/4, and will come back to watch gameplay demo for civ8 or buy 7 on a sale, thereby not "losing" customers
tbf that will only work if the game consistently only offers "obvious" choices. I assume many players are traumatized by trick choices in other media that they develop a dislike for blind choices.
I think part of the reason they went with this direction is that, with online stores being commonplace, it can be expected that older iterations of civ (particularly 5 and 6 here, but also 4, 3 and possibly 2) are still going to be played, so they decided to go with a design that won't make...
it would still be outraging if the AI Korea in their game switch to the Japanese, especially if it's one of the default/historical options coded for the AI
Wow how is that a challenge, it's just a standard Babylon game on Quick speed.
At least should randomize other things like map type (use Shuffle!) too.
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