Recent content by Erlend Philip Wood

  1. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I requested this a while back too. I find it strange that the capital should be misrepresented as larger than it actually is. If it's easy, then I hope it can be fixed. Another loophole is when borders expand. In one of my games, a Greek archer was standing at my border, not moving for a...
  2. Erlend Philip Wood

    *** Site experiencing technical issues ***

    It seems the discussion thread for the C3X mod by @Flintlock is gone today too. One of the most important threads for Civ 3, I reckon. https://forums.civfanatics.com/threads/c3x-exe-mod-including-bug-fixes-stack-bombard-and-much-more.666881
  3. Erlend Philip Wood

    2021 EXPANSION - 2021 EXPANSION version 9.3

    4 new strategic resources: Stone, Copper, Hardwood, Carbon 2 new bonus resources: Natural Harbor, Pearls Strategic resources are more scarce, so there is harder competition Cleaned up resource requirements for units, buildings, wonders and spaceship parts, to make them more logical and varied...
  4. Erlend Philip Wood

    Sure. Just open the "Civilization Advances" tab, then scroll through the civilization advances...

    Sure. Just open the "Civilization Advances" tab, then scroll through the civilization advances menu (top of the screen) until you reach the Map Making tech. Then check the flag "Enables Right of Passage Treaties" (near the middle of the screen). Thanks for your positivity, by the way. I...
  5. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I followed the recipe above, and implemented it for Partisans and Guerrillas after installing R21 Preview 1. I can confirm that as far as detection is concerned, the new "no_cross_shore_detection = true" option works: Land and sea units can only detect invisible units in their own realm. I...
  6. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Thanks, Flintlock. :thumbsup: Related to this request, I would also like to limit the range of "Detect Invisible" (sonars/spotting land units) to a range of 1. As it is now, it is a bit too easy to find subs. Sonars in real life don't have the same range as radars, the ship needs to be fairly...
  7. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I've been wanting to do that for a while in my 2021 EXPANSION mod, having a separate "Detect Invisible" for land and sea units. This is why: You can make really cool stealthy land units by, first, giving them the "Invisible" flag. But that makes them totally invisible, and they stay hidden even...
  8. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I like the idea of having 1 or 2 tile range for air defenses, depending on the type. I think the coolest effect would be if the AA unit responsible for downing the aircraft simply played its Attack animation first, then the aircraft plays its Death animation. Without any generic (missile)...
  9. Erlend Philip Wood

    2021 EXPANSION - 2021 EXPANSION version 9.2

    All infantry and cavalry, and many ships, are cheaper to build All mechanized units and aircraft, and some modern warships, still cost the same As a consequence, early unit building (before Factory) is not so slow, and cheaper infantry is more viable compared to tanks, etc. Armed revolution...
  10. Erlend Philip Wood

    2021 EXPANSION - 2021 EXPANSION version 9.2 - archived

    Archived version of 9.2. Please use the newer 9.2 file instead (published December 25. 2024), as it contains a minor compatibility fix.
  11. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I'm aware of that possibility. The problem is I would like forest, jungle and marsh terrain to stay impassable to units that actually do have wheels, just like I have it now. But not foot units or cavalry. At the same time I'm experimenting with mountain ranges as natural barriers that are...
  12. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Pollution has now been stopped from spawning on impassable terrain. But I encountered a similar problem: If, for example, you make Mountains and Volcanoes impassable, then Barbarian camps will appear there, and it is impossible to attack them. So they can spew out Barbarians for thousands of...
  13. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    If you press the Shift key, all types of animations (attack, movement etc.) will speed up to near instantaneous for as long as you hold it down. It works for both your opponents and your own units as well. ;)
  14. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    @Flintlock: A while ago, when leader and civilization names per era was added, you were also looking into having different points per map size for a cultural victory. As far as I remember, you had a good plan and almost solved it. Any chance you could add this for the next release? 🙏:xmas:
  15. Erlend Philip Wood

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    The "doubles city defenses" flag is used in the Conquests scenario Mesoamerica, for the wonder with an unpronounceable name that replicates Sun Tzu's Art of War. I guess it has a limited use in that scenario.
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