Recent content by Err0l

  1. E

    armaggedon counter - the punishement for the evils

    It would make sense for good civs actually being hit by hell terrain and, generally, the more good you are the longer it would take for hell terrain to spread to you, BUT the harder the impact will be once it hits. Gives incentive to keep the AC down a bit if you are good.
  2. E

    The Best Victories in FFH2

    Bannor Domination Take Sabby. Tech Education -> Bronze -> Order -> Fanaticism -> Iron. Cottagespam your first few cities. Mine everything in all others. As soon as you get Fanaticism, go into Crusade with the nearest person and flood their lands with waves upon waves of Demagogs with some...
  3. E

    The Faeries

    Thumbs up! /e: I also think Larincsidhe is actually already implemented, it was some ridiculous end-game condition with having four units of some type iirc...
  4. E

    The Faeries

    Faeries might simply need some more unique units, the works. And, probably, the whole thing with the eternal fruits fixed. What I thought of: - One, perhaps two new leaders. Only Larincsidhe as a leader is boring, I'd like to have an Arcane leader or something. :P - Fae Lords being national...
  5. E

    FFH More Events ModMod

    Wait, events I designed? It's been forever. :X I'd propose adding the following to the Ash Cough Event then, for a "good" option: - There is no reason to exclude a part of our citizenry. (+2 temporary unhealth, +1 AC)
  6. E

    Ideas needed: Common Events

    Reqs: Forge, at least 200 g Sire, an artificer of <CAPITAL_CITY> has offered to construct a giant organ in your throne room. For a nice fee, of course. - We do not have time for this foolery. (nothing happens) - That sounds interesting. Pay the man. (-200g, palace +5 culture/turn) - This...
  7. E

    Ideas needed: Common Events

    Nature Node reqs: Forest in your borders A forest near (nearest city name) has been observed to be unusually lush and green. The citizens rumor that the trees walk there at night. - Leave the forest be. It won't be any harm. (+1 food on tile, +1 happiness and health in nearest city) - Send...
  8. E

    Ideas needed: Common Events

    It's a reference to freeware ASCII game Dwarf Fortress, where carps are (due to an oversight in copypasting) feriocious beasts that will drag any dwarf that happens to come by into the river and/or tear off some of his limbs. Toads are fine, though.
  9. E

    Ideas needed: Common Events

    Time to get to work.
  10. E

    What are your TOP THREE favorite civs?

    1. Amurite - magic all over the place and organized by means of Valledia. 2. Lanun - insane early game growth, neat fluff. 3. Bannor - Crusade, and Sabby's awesome traits.
  11. E

    FfH2 Game Balance Thread

    Dire need of more tweaks. However Chalid being virtually the only feat of his religion (and that favors war, which is out of lore) is simply not acceptable. Empy should have some way of increased maintenance (bureaucracy) but better science/culture instead. Oh, and increased WW. You could...
  12. E

    FfH2 Game Balance Thread

    Empy and Esus just aren't 100% finished, or so it seems... In other words, nerf Pillar of Flames slightly and move it to Priors.
  13. E

    FfH2 Game Balance Thread

    Org/Rai is not useless. Period. Ethne has even more useless traits, and Arturus too. I greatly value Organized because is saves you a buttload of gold per turn and half production speed of Courthouses, not to mention superior military thanks to command posts. Free Commando promotion is pretty...
  14. E

    Ideas needed: Common Events

    The Watery Menace Can trigger at an improved riverside tile. There are reports of your people getting harassed by vicious carp. - Carp? Don't make me laugh! (-1 population in nearest city, 75% of retriggering) - Send in the military to dispatch them. (50% that your unit wins and receives 1...
  15. E

    FfH2 Game Balance Thread

    Or you simply could add more wonders. My suggestions: - Prophecy should give a large immediate boost to the AC. - Add a wonder to Math. - Several early-game wonders in tier 2 techs, like, say, Construction. - Shrine of Sirona should be usable three times per turn. etc... etc...
Back
Top Bottom