Recent content by Eusebio

  1. E

    Best way to learn how to mod the SDK?

    Thanks a lot for these replies. I'll follow Leoreth advice in using CvInfos and CvGameTxtMgr as starting points. Aside from that, is there a place or site with some sort of basic documentation about the DLL, even if incomplete? For example, suppose I want to know how combats are handled by the...
  2. E

    [BTS] DLL - Adding Turn-Based Feature for Units

    I already asked this in another place, but I would like to know: do you guys suggest I start modding trough Python instead of the DLL? The reason I went right with C++ here is that the attrition feature would be something checked on every unit from every player, every turn; the kind of feature...
  3. E

    Best way to learn how to mod the SDK?

    I've been trying to do some modding in civ4 myself, but I admit I'm finding some difficulties. Some of them are caused by my limited knowledge of python and C++ (and programming in general) but there are lots of places around the web where I can look for help in such cases. Some of the problems...
  4. E

    [BTS] DLL - Adding Turn-Based Feature for Units

    Part of the idea was supposed to be this, actualy. Making the world somewhat harder to explore thus making it more mysterious in a sense, kind of how the world looked like for people before globalization. I also had another idea involving the update of visibility of the map, which I could try to...
  5. E

    [BTS] DLL - Adding Turn-Based Feature for Units

    I was thinking about this scenario for a while. In order to keep my mod playable I would have to adapt the AI files about the existence of the new attrition feature I'm implementing, but I'm wondering if I can make the game rely on that standard AI behaviour by doing something similar to the...
  6. E

    [BTS] DLL - Adding Turn-Based Feature for Units

    Thanks for the replies so far! I'll take a look the "Chronicles of Mankind" and "AND2" (I believe this one is A New Dawn?) to check the system <Nexus> talked about. The Charlemagne mod really seems to do something close to what I want to achieve, though I'll test to see if it's enough of a...
  7. E

    [BTS] DLL - Adding Turn-Based Feature for Units

    This is the first time I'm really trying to mod the game trough the DLL, more specifically the modified DLL from Kmod, found here. In particular, what I'm trying to achieve for now is to simulate some sort of attrition feature, similar to that used in Rise of Nations (RoN). The basic idea would...
  8. E

    A simple guide to compiling the DLL

    It really looks like the problem was the accented "A". I changed the location of those files in a way the Makefile didn't need to add my desktop in it's path, and finally everything seems to have worked here. The DLL was finally produced, so I think that from this point forward, it's all about...
  9. E

    A simple guide to compiling the DLL

    Hey guys, sorry for the delay. I tried to repeat the process just like last week, naturally the result was the same error, but I wanted to take a closer look at the error log. I'm pasting the full log below, as suggested by Nightingale, but one line in particular called my attention...
  10. E

    A simple guide to compiling the DLL

    Thanks for all the help I'm receiving! I followed the link f1rpo suggested, and everything downloaded fine and seems to be working properly. Here is whats is happening now: -I open the "CvGameCoreDLL.vcproj" with VS2010, and the first thing it tells me is that "The solution or project you are...
  11. E

    A simple guide to compiling the DLL

    Do you know the place telling which files to change? The guide here talks about such a thing for the Visual Studio 2010, but maybe the method is different for VS2022 or VS2017. On a plus note, it's interesting you have suggested the Kmod, for this is exactly the one I was using :lol...
  12. E

    A simple guide to compiling the DLL

    Could someone help me with this guide? Most of the links worked fine and I could download the Toolkit and the Windows Platform (steps 2 and 3, respectivelly) without problem, but when I tried to install Visual Studio 2008 from step 1, it could not download the very first component, "Runtime...
  13. E

    [REFERENCE] How Unit/Tile Visibility Works in BTS 3.19

    Thanks for the answer and the link, they will help me a lot! :goodjob::goodjob:
  14. E

    [REFERENCE] How Unit/Tile Visibility Works in BTS 3.19

    Do you know if is it possible to "link' the visibility update mechanic with the discovery of some research? I would like to see if something like the idea suggested here, on the "Map Exploration Mechanics" could work. The idea is that before the discovery of a given research ("Exploration", for...
  15. E

    Some ideas for game mechanics

    I could try to implement this myself, depending on how complicated this could get. Is it possible to implement this attribute with this new mechanic using/editing some python script? Or is it more complicated to work with these kind of modding (balancing and AI-adjustment issues aside)?
Top Bottom