Recent content by EvanMeisterX

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    [BtS] "Mars, Now!"

    I just downloaded this mod and attempted to load it, but I get an error that says "GFC Error: failed to initialize the primary control theme". What does this mean and what should I do?
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    Civ5 PDF manual is here!

    Louis Armstrong, possibly?
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    Unique Improvements

    Alright, thanks! This should be a nice addition to the mod I'm working on.
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    Unique Improvements

    Even if the American worker is also a unique unit?
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    Unique Improvements

    So, if I gave every civ its own unique worker to build their own unique improvements, would that mean that they'd switch to another civ if they captured them? I.E: America is at war with China, and captures a Chinese Worker. Would the Americans capture a Chinese Worker or an American Worker?
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    Unique Improvements

    Is there a way to make a resource require one of two things, to allow the Chinese to build paddies on rice, corn, wheat, etc?
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    Funny Screenshots: Part Deux

    If you notice, that's a 90% chance to retreat. And retreating is still surviving.
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    Unique Improvements

    But wouldn't a unique worker not solve the 'can't build farms, can only build paddies' problem?
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    Adding a +20% Withdraw Rate to ALL units?

    That's why I suggested making the palace add a building in every city that adds the promotion.
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    Adding a +20% Withdraw Rate to ALL units?

    Personally, I'd make the palace to add a unique building, like 'Town Hall' or something, to every city you have . Then make the 'Town Hall' grant that promotion to all units you build. Seems like the least work and least problems to me.
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    Unique Improvements

    Okay, so how could i make the unique improvement 'replace' the original one? So the Chinese can't build farms, only paddies, and paddies can be built on resources?
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    Unique Improvements

    So I could just put a bunch of techs under the tech tree, and give each one to a civ, allowing them to build it? Is there a way to make an improvement require two techs, so that if I make a windmill replacement, they can't build it at the beginning and don't need to research an additional tech?
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    Unique Improvements

    Is it possible to give every civ their own unique improvement? For example, the Chinese could have a Paddy that replaces a Farm. Any thoughts?
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    Unit requests thread

    That's perfect! Thank you!
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    Unit requests thread

    Could someone make/point me in the direction of a unit like this guy:
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