Yes they are civ-related, one of them is a "fantasy setting" but will play like a game of civilization instead of a set scenario (sort of like FFH), which I think will be a lot more fun.
Hey Stew, I may eventually update this mod but for now I'm busy with life things, and other bigger-better projects. Unfortunately, its not very quick and easy given the release of the expansion as well as all the other updates civ 6 has recieved, especially since the UI is so different in Ennorath.
The button is only available with CQUI, or should be. If you don't want to use CQUI just use 'x' which I think you already are.
I knew about the Australia mod, it adds two Australia specific promotions which is what causes the conflict. I can look into a hotfix but I think there was a reason I...
I don't have a reference to a 'PROMOTION_AI_STOPPER_HUNTER', perhaps this is from another mod? I do have a reference to a "PROMOTION_AI_STOPPER" and I just looked through my code and none of those references have a _HUNTER in front. I also just did a quick test and got no error.
Ewok-Bacon-Bits updated Military Doctrines / Promotion System Rework with a new update entry:
Updated for CQUI load order
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You guys got my hopes up :lol: but maybe it did change I don't know.
Also this might be a stupid question but since we can use Include("File") could we pass variables/functions through that between script and UI that way?
Can we *now* edit/define exposed member values in the UI context and still get those values from the gameplay script? I wasn't able to do that so I was using different methods to pass UI variables to the gameplay script before.
Ok here is the UI differences that I could find, with the dump attached. Again, I could of missed stuff.
I added "GetNetworkIdentifer" and "GetGovernors" to the ignore for it too work. Though I manually added all the GetGovernor attributes I could find.
I uploaded the log for Scripts. The UI one was getting errors so I might mess around and see what I find later not sure if you know Gedemon? I looked through and picked out all the differences, it is possible I missed some.
Here is a list of events that I found that were different; I'm sure...
Ewok-Bacon-Bits updated Fantasy (Reverse Fractal) Style MapScript with a new update entry:
Updated for Rise and Fall
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