Recent content by Explosivo

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    [Warlords MOD] Privateers

    A few bits that I need to post before i forget: Still needs looking at/Bugs: -We we're trying to make gold more important for building and training, but you can happily produce your way through the game at the mo, i think production costs need raising, or production on tiles needs lowering...
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    [Warlords MOD] Privateers

    Gar! A 'Pirates and Privateers' Mod you say? the rum would be gone within the hour! ...causing all kinds of nautical mayhem... I like the sound of that, yarrg! Links http://forums.civfanatics.com/showthread.php?p=4308117#post4308117 for the location of the original thread...
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    Mod - Pirate Islands

    '!' I feel distincly left out in all this strategyonly ;) I did the leaders and a the initial thought. I think it'd be a great idea for mihaemonm, Jenks and myself to put our mods together and work on some kind of uber realistic 'Pirates & Privateers' mod, with all the trimmings. Our thread...
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    [MOD concept] Piracy Mod .... arrrg 0.10

    Arrrg and avast! ye savage men! Jenks has, with a little help from me, knocked this ocean going vessel together, in his costal fortress, and we offer it to ye all now, for every seafaring corsair to enjoy by thieving it from the black sea that is the internet, the mod release version! Garrrrrr...
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    [MOD concept] Piracy Mod .... arrrg 0.10

    Not essential at all, but the Pirate music from FFH2 would be a nice audio-cosmetics thing, without the drum track layered over it. And the Hippus theme is piratey, so if any of the FFH guys want to give us those, please, then that'd be great. -Sounds Update- -We've got a few backing tracks...
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    [MOD concept] Piracy Mod .... arrrg 0.10

    --No more work is going to be done on this Mod unitil we've played Warlords-- But there's still some things that we need help with. Like CIVICS!!!!!! Apart from that its just graphics and tech tree and everything else. You know, the minor stuff. And those are realy good buttons, by the way...
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