A few bits that I need to post before i forget:
Still needs looking at/Bugs:
-We we're trying to make gold more important for building and training, but you can happily produce your way through the game at the mo, i think production costs need raising, or production on tiles needs lowering...
Gar! A 'Pirates and Privateers' Mod you say? the rum would be gone within the hour! ...causing all kinds of nautical mayhem... I like the sound of that, yarrg!
Links
http://forums.civfanatics.com/showthread.php?p=4308117#post4308117
for the location of the original thread...
'!' I feel distincly left out in all this strategyonly ;) I did the leaders and a the initial thought.
I think it'd be a great idea for mihaemonm, Jenks and myself to put our mods together and work on some kind of uber realistic 'Pirates & Privateers' mod, with all the trimmings. Our thread...
Arrrg and avast! ye savage men! Jenks has, with a little help from me, knocked this ocean going vessel together, in his costal fortress, and we offer it to ye all now, for every seafaring corsair to enjoy by thieving it from the black sea that is the internet, the mod release version! Garrrrrr...
Not essential at all, but the Pirate music from FFH2 would be a nice audio-cosmetics thing, without the drum track layered over it. And the Hippus theme is piratey, so if any of the FFH guys want to give us those, please, then that'd be great.
-Sounds Update-
-We've got a few backing tracks...
--No more work is going to be done on this Mod unitil we've played Warlords--
But there's still some things that we need help with.
Like CIVICS!!!!!!
Apart from that its just graphics and tech tree and everything else. You know, the minor stuff.
And those are realy good buttons, by the way...
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