Recent content by FairFenix

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    Fantastical

    I guess I wanted to make the ocean less empty and just add two-three tiny islands to make it more interesting (Islands of size 3 tiles, not landmasses). I guess I misunderstood that part. I am not sure if it conflicts with the amount of lakes that I set (few). Also, thank you for reply and...
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    Fantastical

    The maps are awesome however it crashes half of the times. i tried to make a map with this configuration: large 12 CS one less civ than default no wrap two ocean rifts two medium seas no continents few islands few lakes two medium seas damp, new, cold land on poles - yes realistic - yes For...
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    How okay would you be with losing mainstays for new civs?

    I wanted to note that civilizations are not so much binded to eras, it is the leaders. So one civ can have two leaders from different eras. High Medieval Era is probably the most interesting for me. There should be another consideration added when adding Civs. Obviously, Classical Era is...
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    Looks like the AI is still poor in Rise and Fall.

    The game is already highly enjoyable, and modding community is thriving, but I don't know, better watch some gameplay videos before buying, instead of reading forum responses.
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    How okay would you be with losing mainstays for new civs?

    Every civ has dozens of reasons to be included, this will never be the case. So what weight factor would you apply for considering TSL?
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    How okay would you be with losing mainstays for new civs?

    I believe that essential, or classical, civs are civilizations that actually started in Ancient Era. Therefore USA is not classical civ, Rome Greece China, Egypt are classical for sure. Sumeria, Persia are classical. Also, as a second definition, I would look at Age of Empires 2 civilizations...
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    Looks like the AI is still poor in Rise and Fall.

    I don't talk about myself but I think overreacting is something that loyal players and modders have right to do. They have also put a soul in it. And if casual players are ok with current state of AI, it is because they are unaware of its shallowness. I would seriously recommend everybody...
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    Looks like the AI is still poor in Rise and Fall.

    Yes, but the introduction of more cartoony characters together with already cartoony art style made me worried that the game will deflect in the wrong direction. Ages and governors make the game more rpg than competition. But it might be only my perception
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    Looks like the AI is still poor in Rise and Fall.

    These are different game genres. Civ 4 was the franchise's peak in terms of war-gaming. I think it is relatively easy to fix this gameplay weakness by somehow boosting AI's units power specifically when they are attacking player's city (Reducing bombardment power; reducing player's city health...
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    Looks like the AI is still poor in Rise and Fall.

    The way I understand it, Firaxis (or 2K) have pushed the serious community behind the scenes (compared to civ 3 and 4) and let them play with their mods, while themselves focusing on attracting casual players with this "alternative history" thing. I believe that with the advanced and smart AI...
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    Epic Warfare

    Great idea! Can you make a mod that would allow 3 units per tile (not counting civillians) and leave everything else same?
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    1000 clues you played too much Civ VI

    539. You think you are the smartest one (for those who don't play higher than prince). 540. You believe that discovering a technology is not an achievement and just a matter of time. :rolleyes:
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    Looks like the AI is still poor in Rise and Fall.

    That is not an excuse for a game that has gathered such a big audience and sold so many copies! Especially after you see that modders managed to do it. Firaxis just don't respect their community enough and expects us to always act like elementary students who would get high from Disney style...
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    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    I have one suggestion regarding fighting with AI. The idea is, to allow at some point, when war between you and AI starts, change the game type to multiplayer (for example, hotseat) to let another human play for that AI. Then back to SP.
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    Civilization 6: Ideas

    There is no need for Civ 6, if the AI won't improve. Also some suggestions: - more customization, like units class tree in BE; - better city screens; - events; - maybe some village system; - cities should grow beyond one tile; - maybe there should be some fantasy scenario, like Age of Ice; -...
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