Download: https://humankind.mod.io/extended-naval-combat
Github: https://github.com/sswelm/extendednavalcombat
Introduction:
The goal of this mod is to create a longer, more interesting, and realistic end game experience with the addition of new technologies and military units and tweaks to...
Personally I love putting kamikase on suicide terroist. I make them invisible, available with Explosives and onlybuildible with Theology civic. I prefer them to use them and a first stike weapon agains large stacks in peace time before I start a full scale war. :D
Easy, you simply need to comment out some code in the function CvUnit::canPillage in CvUnit.cpp
simply change
if (pPlot->isOwned())
{
if (!potentialWarAction(pPlot))
{
if ((pPlot->getImprovementType() == NO_IMPROVEMENT) || (pPlot->getOwnerINLINE() != getOwnerINLINE()))
{...
Well thas the whole Idea. Unit can attack either by direct attack or by indirect attack. Direct attack is more accurate while indirect attack attack over hills or bombard a ground position.
no and yes.
units which have an indirect attack trait (like arilery) can shoot at direct attack units...
I was wondering something similar. I would like to know if they don't fix the problem because of technical issues, time issues or if it was a intentional /design decision :confused:
I can't seem to start any games anymore with the 0.25k version. where can I download an older working version?
Edit: The problem was that I had accidently corrupted my own BTS. I soved it by reinstalling BTS, and untill now, I have have no crashes. :goodjob:
Can't start a new game anymore with the new 0.25k version :( It crashes while the map is being loaded
Can I download any lower versions?
Edit: It appears my BTS is corrupted somehow
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