Anyone knows what the <iAsset>, <iPower> and <bIgnoreIrrigation> lines do in the civ4techinfo.xml?
I am looking for changing the "get one extra food from farms" benefit that you get when researching Biology. I would like to get that benefit earlier (from Chemistry) and change Biology to also...
I have looked into it a little, read some guides and looked at some code, but not starting experimenting with civ4 python yet. I am still a little confused and cannto "read" the civ4 py files that I have looked into. Can you give me a tip on what the command for player starting location are? I...
Ok, I understand that. I will drop the idea of starting in water, and be happy that I can start with a transport :)
If I remember correctly you can change the minimum starting distance to other players in the XML files. Can you also change the maximum distance? I would it be possible to have...
Full of Resources was really nice, did a couple of things I wanted to change! Thanks!
If I later know exactly what I would like to change, could I be so rude and ask for a scripts that does only change those specific things, and not gives any other options? I do not know if that is much work...
My plan was to be able to go exploring with the boat first, before you unload all the troops. So that you can choose your landing spot, instead of being "forced" into one. But starting on coast with a boat is almost as good.
Sound hard and sounds hard. Not that I am afraid of work, but I...
Thanks for the answer.
First stupid question:
To input the above code to make all start on the same tile, I have to put a copy of the map script in the mod folder, as I do with XML files that i change?
Spawning the units on land with a transport next to them would also be an option (even if...
I want to create a mod where you start with a transport och some units in it. I have figured out how to start the game with the wanted units, but right now the transport starts on land, which looks a little bit silly...
And can I make all units start on the same square, instead of spreadout...
ah, i am old and living in the stoneage, so I am still using warlords. So there are no corporations aoptions aviable.
Any way of doing this in warlords?
I assume there must be someone who has listed all the XML tags and there functions for Civ mods, but I cannot seem to find something like this on the site. Can anyone give me a link to it.
[I am starting a new thread instead of posting in the old one, as it is an entirely different question. Please notify me if this is bad behavior]
Is there some way to tell the game to give you 1 commerce for every Fur you have, or something similar? Instead of only 1 commerce no matter how...
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