You can set the default unit of the class to be "None". will make that class unbuildable. Then making an additional class override will allow you to give out that class to just one civ if that's what you're looking to do.
kanaanpal99, go grab one of whoward69's files, such as supercarrier and look what he did with the art define. since 674 patch the coding to put in new art changed and that's how you add it.
Quick question if you have the time, i picked up your models pack for use in my mod. Amazing work by the way. I was integrating them in with no trouble till i got to the Triba class destroyer for England. When i put it in game it's black with a little bit of red on the smokestack. any idea why...
Didn't see that. Cleared those double defines up rebuilt the mod and it still shows up on list but not in setup. Tried running it as a solo mod as well.
edit - Ran it in worldbuilder and i see the Civs as city states just fine. strange.
edit 2 - ok so they show up ingame. So the last part is...
Ok, i've made several major civs np. I made some minor civs using NACS as a reference for building. I have the minor civs set up the citynames the text tags and the flavors. The action is correct, onmodactivated/updatedatabase/file.xml. The mod shows up for me to enable but the number of city...
Ok, so when you're friends or better with a city state they give you open borders. This open borders is conditional to their relationship to you. So my question is this.
Is it possible to give a City-State you're allied with, open borders to you on the conditional basis of being allied only...
Solved it, apparently with G+K you have to build the mod, enable it, go to setup, back all the way out of the game, and then back in again and it'll be there.
Ok so i have one working custom civ, G+K, i made a second one and for some reason it doesn't show up in the civ select screen. Where would be the place to check why? I've double checked spelling so not quite sure.
<Row>
<Type>CIVILIZATION_SIOUX</Type>...
Is it possible to take an existing model and make a new formation for a new unit? For example take the mohawk warrior model and use it to make a 5 man formation?
Ok quick question. How do i make it so that a custom unit class, that is not a replacer but a stand alone, unique to a civ? For instance let's say i wanted to make a medic type unit class available only to the French. How would i go about doing this? I get the class override for replacers but...
So i have this icon wish to use for my custom civ, and a picture for the Dawn of Man screen. I've tried following the tutorial for making both but the icon doesn't want to work for some reason, and i can't seem to scale the picture for the DoM correctly. The picture is either the right size and...
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