Recent content by fernandote

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    (Un)Happiness Brainstorm

    Not at all. After library and university there is no science building to make for quite some time. Then the obvious decision is to specialise the city to pile up bonuses for the same yield, including wonders. This strategy will give substantially more gold, production, culture and science than...
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    (Un)Happiness Brainstorm

    Sorry, I missed your post. I was referring to buildings in general (colisseums, theatres, museums..). Problem one is that you spend way too much time on that, and because it´s pretty much irrelevant in the long term -you will end up building all-, is boring. Problem two is that you cannot...
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    Several ideas to expand the complexity of the strategy

    In my adolescence I used to design war games, very similar to civilization, but with a board and physical pieces. With time,I tried to make more and more rules, increasing the complexity, but I discovered that more complexity made the game more boring. Too many things to consider: too many...
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    (Un)Happiness Brainstorm

    To me the biggest shock is the change in playstile. "happiness has been completely rebuilt" implies you will have to play different, but is not that obvious when you come from thousands of hours playing vanilla, where growth is a must, particularty in the higher difficulties. It hurts stopping...
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    (Un)Happiness Brainstorm

    This is a very enlightening answer: so is not that the modders believe this is the best way to play civ, but is the best way they could figure out given the limitations of the AI? That only reinforces my impression that there is too much weight on building civil works to keep happiness under...
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    (Un)Happiness Brainstorm

    The ultimate purpose of a strategy game should be to make decissions: "which building should I erect here", depending on the map conditions and your strategy. If you have to build them all in order to keep unhappiness under control, it becomes a meaningless task; something to automate. I...
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