Recent content by fiddlesticks

  1. fiddlesticks

    TSG 276 After Actions

    Science victory turn 210
  2. fiddlesticks

    TSG 275 After Actions

    Culture victory turn 228 Highlights of the mid-late game: Bailed out of the Rome war for gold and luxuries. Rome never built Colossus (I did in Rome in 4 turns) and Rome was going nowhere culturally Sent troops back to capture Constantinople, which was much easier. I built a navy by...
  3. fiddlesticks

    TSG 275 Opening Actions

    To turn 100: Highlights: Early war with Byzantium yielded two settler and one worker steals. I kept at it until I finally got the offer to take over Adrianople but took ~225g/5gpt instead. Built a few early units to help with CS allies. Wellington and Ife are BFFs from worker/camp...
  4. fiddlesticks

    TSG 274 After Actions

    I wonder if using the Liberty finisher for a GS or a GE for the NC could speed up Compass enough to be better than the GM gold and forward buying great galleases?
  5. fiddlesticks

    TSG 274 After Actions

    Domination victory turn 140 General plan was to start with an archer army (5) and conquer Rome and near neighbours. Once scouting revealed the overseas capitals to the west a second trireme and great galleass navy with some landsknecht reinforcements conquered those. The three merchants of...
  6. fiddlesticks

    TSG 273 After Actions

    No, must be someone else with the same nickname. Unfortunately my autosaves are gone too. I only have 50 or so turns set to autosave.
  7. fiddlesticks

    TSG 273 After Actions

    Everyone who has fun playing is a good Civ player! 🙂
  8. fiddlesticks

    TSG 273 After Actions

    Science victory turn 197 The crazy amount of faith made this as smooth a sub-200 as I can remember. 4 faith bought Great Scientists and 2 Great Engineers. I didn't get enough base science to 1 turn bulb Particle Physics unfortunately. Someone could probably shave 10 turns off my time with...
  9. fiddlesticks

    TSG 272 After Actions

    Thanks @vadalaz! The great start, Siam’s bonuses and the friendly oval map all helped. I think my early ruins were all pretty good too.
  10. fiddlesticks

    TSG 272 After Actions

    Yes, I used Oracle for science from specialists a few turns after bulbing acoustics. I forgot to mention that the early unit push was to capitalize on the CS bonuses.
  11. fiddlesticks

    TSG 272 After Actions

    Diplomatic victory turn 167 (168) What a start! Early strategy was to start off with a couple of scouts, then a worker, a shrine (pantheon in the 40's), then settlers. I bought units with cash, and with a good army score got most of the AIs early gold in peace deals and managed a couple of...
  12. fiddlesticks

    TSG 270 After Actions

    Full piety (reformation then building discount) then into right side then left side Liberty. I think any fast culture strategy below deity should be sacred sites.
  13. fiddlesticks

    TSG 270 After Actions

    Culture victory turn 147 Sacred sites strategy (pagoda and monasteries) + conquest. Left Aztecs, Portugal and Spain in the game Capped off the win by finishing Liberty, gifting Tiwanaku and culture bombing Aztecs
  14. fiddlesticks

    TSG 271 After Actions

    Thanks @The_Black_Vegetable ! I settled Guangzhou to get the ivory, gold and crabs in the same city, before revealing that Shanghai had an ivory in range. It ended up being a good spot, but I did run caravans to it for most of the early game. I wonder if anyone else built Petra in Shanghai...
  15. fiddlesticks

    TSG 271 After Actions

    Domination victory turn 241 I settled 3 cities and went for a full Honour route. Tech path was to NC, then to Machinery, then education and military techs. Polynesia and Mongolia were target practice with archers then comp-bows. Kyoto was comp-bows too, then they upgraded to chu-ko-nus for...
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