As the title indicates, I am having trouble getting my map.xml file to correctly set all my start locations in game on my custom map. Inexplicably certain civs spawn correctly, but most do not. I expect it is either syntax error, overlapping spawns, or something I missed in my ignorance of the...
Okay, I can interpret the first part into mod buddy pretty easily. I have to make an xml file that contains the start locations and have in reference the map an placed in front end actions. The last thing I don't understand (for now) is which of those values indicates the start location? I don't...
This is interesting to me. I know you said you can't go into details and haven't tried it, but how would I pull up the tables in Mod Buddy once I add the DB Update titled "MapStartPosition"? I'm perfectly willing to brute force solutions for science, but I can't seem to find any tables as I am...
I have made the popular TSL Huge Earth Map that is currently on the Steam Workshop, but I am currently making a version 2 to address the shortcomings of the first map and am running into a wall when it comes to start locations. I have decided to try to add spawns outside of WB because in WB you...
You mean after it configures and before I start a game? If I send it with the game still open does that work or do I need to close it?
Side note: some mod civs like Phillip II are receiving their 4UC, but they appear to prevent the base game civ they are derived from from getting their 4UC...
This is Fifthcolumn, the guy with the 4UC issue. I double checked and it doesn't look as if any of the mods I use should be conflicting. If you could take a second look and tell me what the problem may be, I would be appreciative.
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