This strategy is a HOF run from T0 and you aim to finish as early as possible... so everything is geared around max faith + city = max tourism asap.
rel - OWN (spanish bonus) + IR (game is over by T90, so max gold before that) + monast (cheapest faith) + mosque ( city never grows above 1 so...
Finished Brazil map on 213. Start was very slow, had to build a worker! Lost oracle as maya and inca went wonder crazy, managed to scrap last religion.
WC was WR -> IG, was going for airports + hotels but when you are brazil turns out science is relevant past hotels...Target was 12k culture in...
Vadalaz - looking forward to seeing the HOF attempt!
Did some code diving (might not have gotten every detail correct):
City needs to be within 5 tiles of their city for max purchase. else its at least a 50% discount (uses 1/(x-4) from what i can see).
Cost formula approximately...
Its not my fastest culture win but going faster would mean sacred sites.
IGE allows you to edit maps. TBH i dont think it is the strongest spain map - i like it when mount kili is around. Lakes map script is probably the best one for spain.
Replayed the part from nc onwards; got it down to 162. I might have been able to get it down to sub 160 if I built globe in my expo instead of half building the forbidden palace... but i think im done.
btw im pretty sure this map was slightly edited; just occured to me while playing that sri...
nice one vadalaz! Only managed 176, think i messed after 4 city nc, eventually losing uffizi and a GE rushed louvre :( i always thought WR was the best resolution for futurism games, but hard to argue with your results.
btw the map seemed a bit bugged, i got free gold for a wonder next to...
Minor Update:
- Included a new trial map script of Big & Small (originally in BTS). i picked civ 4 up a couple of weeks ago on a sale and found the script quite refreshing to play. Essentially everyone starts on 1/2 Big continents, and there are several smaller continents & islands floating in...
fimbul updated Maps Plus v1.0 - No Ice Locking Etc with a new update entry:
Minor Update V2.1
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@Salmuth - deserts are always tricky to get correct. Too may rivers and deserts become floodplain heaven, too few and you get barren wasteland. Resource wise -...
woah lots of replies for this place of the forum
@Tilarium - i dont know if this is compactible with Yet Not Another Map Packs. I replace a few LUA files so if the other mod replaces the same files, im not exactly sure what will happen. If he doesnt change Terrain Gen or Feature Gen maybe there...
V2.0
- Ice script improved
- included terra map script. All Major Civs start on one Eurasia-Africa and the Americas lie across the sea to be explored.
Pls let me know if theres any bugs or feedback.
fimbul updated Maps Plus v1.0 - No Ice Locking Etc with a new update entry:
V2 updated - no polar block + Terra Map
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@Skulbow -yes just park the files in the mod folder and civ 6 will import the rest
Hi Mentos - thanks for the feedback.
1. Tundra/Snow still touching the top/bottom: i found the cases which were slipping through and have written new code to handle it. Im testing it to see if works well and will upload once it does.
2. Random Tiles being revealed: This is a problem with V1...
fimbul updated Maps Plus v1.0 - No Ice Locking Etc with a new update entry:
V1.1
Read the rest of this update entry...
If I've done some other stupid thing and it doesnt work please let me know
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