Thank you @raystuttgart for sharing your story!
I get a warm feeling in my heart for being able to contribute my small part to the one main objective I had for my work with WtP: to help keep the mod alive, to keep people interested, motivated, and connected to each other. On the other hand, I...
Alright, I hear your frustration Ray. Plains being so huge I am afraid there are too many things to even keep track of if everything should be balanced only at the end. That is why I wanted to point my observations right at the spot, especially since it binds into my work. However, I will...
I would agree with this but not for the entirely same reasons you mention here. I primarily want to get the plains branch integrated so that it does not keep on making things complicated for the modders - now all your work (you being the most productive modder as well) goes to the branch that we...
Large lakes are a fact at the moment with the map script I work with. That is why I suggested ice lakes to have food 1 base (still better than ocean!). So you would actually need to have a pro fisher (or pro hunter if there is game) to sustain itself in the icy wastelands. Makes sense to me...
@raystuttgart
And a linguistic comment: non-salty water is "fresh water" in English. Not sweet water (that means water with sugar OR glycerol!). Finnish has the same "sweetness" implication so I can understand where this might come from but not everyone will...
Nice DLL feature Ray!
Sorry for continuing on the tangential topic: I was just thinking the same about lake food levels (too much). Especially since my map script work will make tons of lakes more than before.
My personal opinion would be to have distinct values. Perhaps:
ice lakes 1,
lakes...
Does "everything" working fine include the continental guard unit?
So far we know:
Low-end 720p HD resolution is fine (even continental guard [CG] selection)
(what happens here: where does CG break?)
2240*1400 is fine except for CG.
3440x1440 is fine (CG unconfirmed)
3840x2160 breaks...
I can confirm this. Super annoying. I play in rather high resolution 2240*1400 (16:10 aspect ratio). The selection radius for Continental Guard can be several plots away from the unit. Makes me dislike the unit.
Overall, I like the adjusted parameter. The whole high seas zoning as it is now is a compromise between immersion, sea travel interception potential and reasonable travel effort. It sometimes creates quite ridiculous shapes, even "high seas islands"! And by default (low distance parameter), it...
Present full transport automation has several critical issues that will simply make the system collapse when trying to scale up. Semi-manual route automation on the other hand is super effortful to set up in full (between all cities). So yes, they will not work. This is my motivation for...
Because that fix was done by @Nightinggale and the commit explicitly states that it is a hack, not a proper fix. The reason behind the CTD raising outcome is unknown as far as I understand. It can be debugged for sure, probably nobody has had the time / interest to pursue it yet.
We have...
Forgive me, but I must share another tool I find extremely handy: WMHelp XMLPad Pro Edition.
Table view for xml with editing. Edit xml values as if in Excel. Just look at the screen capture:
Click "Table view" on the bottom bar to activate.
My favourite modding tool so far: Microsoft Visual Studio (MSVC) Express 2012. This might sound a bit bland but for DLL development, this is "all you need". With Nighttingale's recent commit in the development branch, debugger is easier to setup too. And MSVC debugger is sweet. Breakpoints, call...
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