Recent content by Flinx

  1. Flinx

    Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

    Thanks for the hint, i checked once more and to my surprise unlimited national units was active. I unchecked it and now all national units are limited again. For some reason cultural units are still unlimited, maybe i missed a change.
  2. Flinx

    Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

    I checked the options via worldbuilder - unlimited national units wasn't selected.
  3. Flinx

    Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

    Has anyone besides me noticed that the number limit on cultural units, hunters, etc have vanished? Currently you can build as many caravans / food freights or hunter units / criminal units as desired.
  4. Flinx

    Python Performance and Interface Overhaul (PPIO)

    Thanks Toffer, much appreciated!! :thumbsup:
  5. Flinx

    Python Performance and Interface Overhaul (PPIO)

    I use building queues and or add multiple buildings to the buildlist. Once the queue is empty i found myself in the city and have to press enter to continue. With idle possible it is always the last item in the queue and thus i enter the city at the moment i want to and not just because there is...
  6. Flinx

    Python Performance and Interface Overhaul (PPIO)

    I tried your modmod and i#m still pleased. One thing i want to ask: you removed idle from the building queue. Is it possible to reinstall it?
  7. Flinx

    C2C Options

    Thanks to JosEPh_II i found the hidden option and immediately activated it. Thanks again. For tunnels i will give information asap i hit the technologies to build it. That may take a while on SVN 9338 since i just hit Tribalism.
  8. Flinx

    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    Sorry, i just confused function and option. You can still select build tunnel in bug but Tbrd removed the function iirc.
  9. Flinx

    C2C Options

    As always i´m on the current SVN. And with this, there is no option scale city limits nor tunnels. So my wish to have both options back is pretty easy to get, isn't it? I'm pretty sure that the options provide a lot of choices some of the developers don't use. I'm fine with that. But i can't...
  10. Flinx

    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    I miss the options 'scale city limits' and 'build tunnels'. Please bring them back.
  11. Flinx

    C2C Options

    A pretty short-sighted decision. Now you get e.g. unhappy persons after settling 12 cities in monarchy. For all map-sizes. I remember setting the limits was based on a normal map, so for smaller maps the threshold of 12 was lower and for bigger maps it was higher. I still play games on huge maps...
  12. Flinx

    C2C Options

    We had an option which scaled civic limits according to the world size. When did it get lost and why?
  13. Flinx

    Single Player bugs and crashes v36 download - After the 24th of October 2015

    <BonusInfo> <Type>BONUS_POULTRY</Type> <Description>TXT_KEY_BONUS_POULTRY</Description> <Civilopedia>TXT_KEY_BONUS_POULTRY_PEDIA</Civilopedia> <BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType> <ArtDefineTag>ART_DEF_BONUS_POULTRY</ArtDefineTag>...
  14. Flinx

    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    Nvm, i found a temporary solution: disabled C2C-Hide ans Seek option. Works now like a charm. Or as before. ;)
  15. Flinx

    Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

    This new invisibiliy feature starts to get ridiculous. I have a tracker paired with a Great General. My GG is destroyed by a Pheasant while my tracker remains on the plot. I'd like to see either that my tracker is attacked and then destroyed (together with the GG of course) or that the animal...
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