From what I can tell, the colors are imposed. The actual in game colors are determined at game time. Red-shirted double unhappy are probably using the same sprite as the regular unhappy with a different palette.
I'm starting to understand why it takes a month and a half for the original program to get to the choose a difficulty menu...thanks everyone for your help :).
So, I'm halfway through page 14 of TerraForm -- a map editor for CIV dos...apparently I picked a time to do this where I can't actually get TerraForm. Still haven't found too much help on the idea of saving this as far as the ordering of the file itself, but I've seen a lot of things that one...
I never thought so highly about the caravans until reading about them on here this past week. I've been working a lot lately, but in my next game, I plan on trying them out more heavily.
I am also hoping someone has a copy of this. I used to, but I can't find it either. I think it would be a help in my own mapmakermaking endeavor in html5.
Oh how weird, I never thought I'd find a pattern of the actual land mass, but it seems that it is this
XX
XO
where X is land and O is ocean. I've loaded 3 random maps so far and found no squares violating the pattern. And I thought about it, with that pattern, one needs not do a chasing...
Normal bonuses are in a pattern...grassland ones are...makes one wonder if I'll find the same thing with villages...and perhaps other things...
By the way, the script has been updated with the grassland pattern.
Okay, so I update for it to add rivers, show the map faster, go a little lighter on the mountains (still haven't taken care of the Chrome...I don't see any mountains now in Chrome), take out the supposedly invalid diagonal ocean squares (and randomly @75% the single ocean squares just for good...
@UD Thanks for updating that for me. :) I had looked at the old script a little, when contemplating making this, but I'm not too familiar with python. I essentially came up with the logic in mine while laying in bed not sleeping for a few hours envisioning the growing continents like you see...
jpciv, thanks. Is this the thread: TerraForm -- a map editor for CIV dos?
And, would you mind screenshoting an example of the edge errors you're seeing. I'm not seeing it, I guess. Thanks again. :)
It looks like this (below) is the pattern of the resources in the original, offset by a...
This is a random map script I've been working on:
http://tech.flobi.com/test/civmap/
(previously: until 20101106)
(previously: until 20101107)
I know, it seems a little heavy on the mountains sometimes (except in Chrome where they're all but absent...though Chrome is a wizard at the speed of...
Sorry, haven't been here in a bit. I'm going to have to say no to that though. When you start the game, feel free to move one right before building a city. In Civ1, that was the starting location. I did make sure to map the starting locations in the same place as in Civ1.
I'll take a look at it. The rivers work a lot differently in civ1 than civ4. There are some things the rivers simply cannot do in one than the other and vice versa.
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