Recent content by fortydayweekend

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    How can Civ7 be made more challenging on the higher difficulty levels?

    I had Machiavelli declare on me, then bring in Charlemagne as an ally on the other side of my empire. This was early exploration and Charlemagne massively outnumbered me, and I wasn't ready to fight on 2 fronts. I thought this was a brilliant move worthy of the real Machiavelli but next turn he...
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    How can Civ7 be made more challenging on the higher difficulty levels?

    What I'm trying - playing as weaker civ/leader combos and not taking mementos - using the AI mod for better AI settling and tactics However it's still too easy to beat the AI in war, and by the middle of exploration I've managed to almost catch up to the crazy AI science/culture yields...
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    Patch [1.0.5.517] (03-Nov-21)

    They didn't fix the tooltip/district placement suggestion yield bug that was introduced in the last patch??
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    Negative influence counter?

    Ransack for gold and to claim as an outpost and connect to an existing city Liberate if you want a supply of mercenary troops or want to capture the city later when you have a higher cap. City cap is on the top right, 1 over is fine (only -10 influence and most cities will provide 10 inf very...
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    Glossary, anyone?

    LT is Legacy Trait (for Nubians, +5 Money on Resources) RCA is what I used to plug into the back of my TV - sorry, no idea!
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    CivFanatic AI Personas

    Wait, your persona is supposed to look like you?? This looks nothing like me (in real life I don't have such great hair)
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    Surrendering immediately in Ancient/Classical

    Maybe this is bad strategy but I usually conquer those cities long before I can buy any units off them. It would likely work better on less crowded maps where they have a chance to survive.
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    Surrendering immediately in Ancient/Classical

    Me neither... so claiming territory then becomes part of the strategy. Surrendering is a delaying tactic so it makes sense to use every other delaying tactic available - mainly by not causing grievances. So if there's a strong, aggressive or militaristic neighbour I'll avoid too much forward...
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    Surrendering immediately in Ancient/Classical

    Is anyone else doing this a lot on HK level? I'm finding that surrendering is often good value, especially if the neighbouring Huns have 3-4 stacks of Horde inside my borders as soon as they declare. If they don't have any territory claims you can usually get away with around 1600 gold in...
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    Liberate outpost -> free city "exploit"

    Can you still do the thing where you repeatedly capture and liberate cities multiple times each turn and they build a quarter every time? Combine the 2 exploits and you can have a free *developed* city in every territory.
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    Favorite Cultures

    I like Nubia and Ming too for the reasons above. Also Carthage - Cothons are nice and work in basically every coastal territory regardless of other district placements, terrain etc, so you can build them in new cities for an immediate food/ind boost in multiple territories. Many EQs need...
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    Inca DLC for Humankind coming

    Slavery is situational, if you're doing a lot of conquest the extra pop from ransacking might be worthwhile, but most games it's not worth the inf cost. There's a few early ones that seem sensible (the ones that add or save influence) but then you're generally spending all available influence...
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    I Was on a Winning Streak, Then the AI Started Hustling Me!

    I think the AI has got better since the patch at building industry, which should translate to being more competitive. But that's just a hunch and I've been playing poor starts so I'm not totally sure. Have they fixed the resources distribution on Huge maps yet? That used to make a massive...
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    Starting Cultures need rebalancing.

    Personally I think it's crazy that citizens in these games are all treated like homogeneous nationalists, I'd love to see some Vicky 2 mechanics in a 4X with distinct workers, priests, soldiers, nobility etc pops with their own stability, housing and luxury needs, and competing interests. The...
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    Is it worth it to upgrade archers to crossbows?

    Economically... just thinking about how much IMS you're forgoing by fielding 200+ pop as units instead of having them settled in cities. Wouldn't a few stacks of line infantry (or whatever) achieve the same military results, and pay for their own upgrades by being able to run 150 traders instead?
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