I am usually cool at Deity, but here, there is no obvious easy way ! You need very big guys or spells to come through promoted archers on the close-by city on hills, as well as defending against city raiders infernal champs.
And the easy kill guys are not there: No Duin, No Orthus axe for a...
I think you should adapt it to one existing game, which have well studied rules you can use.
WoWtcg seems to fit pretty well for that. And it is really useful to scale card powers to have a reference.
I think it's thanks to Kael's high-to-low post that I tried "Erebus" type of map ...
And I am addicted !
My last two games before were Immortal and Deity pangeas, both easily wined beelining too bronze weapons ...
They could have been great, but ennemy's resitance was too light to make...
Yes, exactly,
this kind of challenges really reveals the things that work better.
and warriors are definitely strong - I thought about building the training yard and the power 4 guys ... but the difference of cost makes an army of warrior for the same price much better.
Once again, I...
just retried it - to see if I had been really lucky in first game
Conquest turn 111.
same strategy for the beginning, also got ancient chants from a goody hut, but another one.
same warrior promotions and stuff. I did a mistake putting a hill defense promotion instead of of combat 1...
normalized score 199861
score 1189
settled on the hill left to the rice, close to remnants of Patria
a few details on the game for those interested:
Let's mention that I did 3-4 unfinished tries before playing that game.
I got 5-6 goody huts + a graveyard - I just ran with my scouts...
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