Recent content by Fred_Bear

  1. Fred_Bear

    Art Assets in Civilization 6: A Modding Guide

    OK thanks very much :) Deliverator
  2. Fred_Bear

    Art Assets in Civilization 6: A Modding Guide

    Thanks Deliverator, yep that was it for that error. I was using the "All files" option in the import popup and the old scripts. Unfortunately I have a new problem now, something to do with uv's On the topic of uv's. If I'm creating a leader then I must have only 1 uv layer yes? and that I do...
  3. Fred_Bear

    Art Assets in Civilization 6: A Modding Guide

    Hi. Struggling a fair bit with this , I am completely lost as to how assigning materials is achieved. For some reason CivNexus6 won't open any of the br2 files created any more and I keep getting "Index out of range exception" with the new 1.2.0 build. Even ones that worked before in previous...
  4. Fred_Bear

    Art Assets in Civilization 6: A Modding Guide

    Ok .. so in the OP Geo file section step 6) you mean .fgx not .fbx it will be saved as. Got that way working for importing stuff now, but no joy with .fbx yet. Also using Open fbx option, only the animation is in the created fgx, no mesh or materials. Or is that only for animation? Is fbx...
  5. Fred_Bear

    Colonialist Legacies: Histories of the New World - Colonial and Pre-Colonial Civs

    Hi guy's, Back now and back into work on Lester. Checked out the SDK and Asset pantry and have had a good look at a few leaders. Teddy in particular as he is most similar feature wise. A few things of note, the mesh's are more higher poly than I thought and the textures are more...
  6. Fred_Bear

    Art Assets in Civilization 6: A Modding Guide

    Hi there! Thanks for the info and the tools. A few questions : Bit lost to what's the go with hair? I think (very much guessing), for leaders at least, there is use of curves - guides and instancing fill similar to a fibremesh or xgen hair generator software used in the game internally. Any...
  7. Fred_Bear

    When is first patch for Civ VI coming?

    Personally I think 3 months for dlc, also for the mod tools. Why,..because that's when the Aztec will be unlocked for all.
  8. Fred_Bear

    Game Closing/Shutdown Issues

    You can set an exception for the Civilization VI folder in the Windows Defender settings. I have done this and am no longer having the exit freeze. Granted you are right though about it needing to be fixed. I think in the recent patch there was a fix for the loading freezes, Perhaps the exiting...
  9. Fred_Bear

    Game Closing/Shutdown Issues

    Nope. I already had the DSR Factors to off and have been having this problem sometimes, sometimes there is no problem.
  10. Fred_Bear

    Have you lost? If so, how?

    First Game random Civ on King difficulty, I rolled Rome. All victory conditions active. Lost by 1 turn to Russia, who had the highest score on turn 500 by about 25. Would have won Culture victory the very next turn and science about 15 turns after that. It was an enjoyable game, completely...
  11. Fred_Bear

    Colonialist Legacies: Histories of the New World - Colonial and Pre-Colonial Civs

    Hi all, Love the look of the work shown here and looking forward to some CL for CivVI. So, helping out where I can with what humble hobbyist skills I have. Lester B Pearson work so far; Concept - Sculpt. Reference TPangolin artwork & various Google images. And here is where I'm at with...
  12. Fred_Bear

    Norway First Look Video

    Fantastic!:D Norway is looking really cool. All the civ's are looking really cool and I feel more than ever I'm going to enjoy playing all of them. Good job Firaxis:goodjob:
  13. Fred_Bear

    Greek - Hellenic Leader?

    Yes your right, every Civ would have to have the option, so a no go as is. Later on though, when / if all civs have multiple options, perhaps. Could also be tied to civic policies where it has to be a choice. Just a thought, likely a silly day dream.
  14. Fred_Bear

    How much work to mod a fully animated leader?

    How much work to mod a fully animated leader? Kinda like - How long is a piece of string. There's not enough known on what's required yet. What the allowable poly res, texture res, bones, morphs etc. Well it' s 64 bit game, with something like a beefed up FiraxisLORE engine, that's all...
Top Bottom