Not to get to off topic, but I want to give some historical context that defends the current naming system
The C.S.A. was expansionist from its inception, harboring ambitions to capture California and actively invading Kentucky against its population's wishes. The more famous Confederate...
Is it possible that a 'plant forest' action could be added with Ecology, so that players can try to reverse global warming? Perhaps even have some special events where if a player does not fund environmental efforts global warming will be accelerated. Finally, there could be wars where the...
I mean, one could argue that its not entirely unhistorical especially with Akbar the Great trying to make his own religion and involve Hindus in his government. So it makes sense that this happens some of the time..... Do wonders change AI behavior when it comes to religion?
I don't agree with OP that barbarians are balanced (at least some of them), around 1100 B.C. the country is overwhelmed with barbarians before I had a chance to develop. I play China three different ways, and all three ways I made some improvements but I was still failing to reach medieval by...
I like the aesthetic of Civ three so much I almost went back to this game, the biggest thing holding me back is not being able to select multiple units at once, and the religions and spies of Civ IV are more fun and Leoreth's Rhyes and Fall is the default way of playing civ now. But Civ three...
I think this makes sense. Persecution took a more advanced form with organized Monethesic and Dharamic religions. For instance, historians agree that the Nicean Christians were more comprehensive in their persecution of Greek Polyothesists. Hence, except for a few revival groups historical...
Besides the great suggestions from Krieger, do you think there are ways that the maritime nature of the Caral-Supe can be simulated to be different from the other cradles?
Rough Minoan Civilization Concept: (edited)
Unique Unit: Keftiu Merchant. replaces the galley available with sailing. Defense of Two, movement of 2 with no attack, establish a trade route (but this consumes the unit)-
Graphics...
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