Thanks for the game all. Well played. I think we did the diplomatic about as fast as was possible. It's just a shame it couldn't hold up to the warmongers.
I vote for Option 1. It has better overall combat odds of beating the wizard as we get more promos onto the knights. I'm personally willing to take our 0.001% chance of loss.
It also keeps the boats more consolidated which comes with less risk that our Galleons get into fights with stray East...
From a game theory point of view, if it is commonly known that the saves dates posted are that of the last unfinished save, if you want to mess with other teams heads there are 2 strategies available:
Have the save posted be as far away as possible from the winning date.
In our case that...
I can think of some worst-case scenario where war helps, but none for either this vote or the next one.
For the meta-game, I'm assuming that greatest score will break ties in the event that some other team comes out of nowhere and wins on the same date as us.
The Airships heading...
Plan looks good to me. There's a couple of ideas in there that I hadn't thought of which are quite sensible backups.
Can you afford to cold rush a caravel? Is that good enough? to get the spy there on time. Answer is probably not unless you get Hood involved and do some form of 'boat swap' but...
If we're going down the cease-fire route, money should not really be an issue at all. We can turn off the culture slider as War weariness has dissappeared.
There are 12 knights already on the road, so we don't need to buy any full price knights in Wizard City or anything like that.
There is a...
Top to bottom in whatever order they were in the Foreign Advisor screens. This should be still the same order if someone wants to go find.
This is largely academic though, we aren't going to try begging again are we?
I suspect most of these AI's would still vote for us even if free religion. What's hurting the relations mostly is when they are in an opposing religion as that typically comes with something like a -4.
There are 12 knights on their way. The last 3 were hastily rounded up, and thus will need part of the GG put on them if they are to become amphibious.
The witches all love us except Montezuma, who decided to be hindu a turn ago. The decision made at the time was that we wanted to flip him...
Amusing. It must be doing this because on my game I have these popups set to come at the end of turn.
I believe shulec is correct though, you can just click anything and it won't matter as it's not an irreversible action.
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