Recent content by funat

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    Deep sea screwing still around?

    if it can - it's totaly real. remember USS Cole (a warship) or Iranian speedboats loaded with explosives. barbarians in modern era are equivalent to guerillas or terrorist orgs - not some poor mthfcks with bows and arrows.
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    Linking culture to cities is counterintuitive

    But America is not annexing no one. Take Libya or Iraq (or Japan or Central America puppet states) - it's all classic resource wars with puppet governments. They certainly did (will not in the case of Libya) not ANNEX them. During the making of USA - they razed native settlements. So CIV5 is...
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    Civilization V - Units: Disappointment

    well - WW2 was a war of civilizations. it was not some local skirmish. it WAS fought on the whole globe with CIVILIZATIONS as key players. so PG style is absulutely OK. I personally like PG, and if CiV implements this combat model with all the needed compromises - it will be great.
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    CiV at PAX East, let's wait!

    look into PG for an answer. it's all there - main roads and 1UPT.
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    CiV at PAX East, let's wait!

    i think there is a much broader issue with all the roads in previous civs. it's war tactics for example. in warfare you almost always have a push through main roads, and if you want to make a flanking, it is going to cost you. when you have roads that connect cities - you will have to block...
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    Units you would like to see...

    SMAC concepts of upgrading to a newer unit with each new tech would be great. For example you have a jet plane Mig21 - you discover radars, you upgrade it to Mig21B and add some points to areas relative to its new upgrade (visibility or initiative). So combining core units with tech upgrades...
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    This screenshot scares me

    stacking, minimaps and tactical maps are a step back. i really get sad when people cannot see the reality of a CIV to come is actually very high. To prepare an attack on another civ, it DOES take years to group and prepare an army. To move your units as a replacement of a tired/decimated unit -...
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    Infos from the new Computer Bild Spiele about Civ 5

    1. I agree. Finally. Some bonuses OK, but trading?? It NEVER happened (for some realist fans) 2. Great 3. Well - we'll see about that yet. Religions are ok. 4. This is OK - but let us see it in practice. To few cities on the map may be bad consequence. 5. I couldn't care less. 6. Great. A...
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    This screenshot scares me

    Exactly. It's just-in-time downsizing of a strategic map - which now holds tactical information about a RELATIVE position between enemy units - not distance - but relation (in-front-of, behind, from-side). So hard to understand for "realism" fans.
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    This screenshot scares me

    This is getting sooooooooooooooooo annoying. Why can't you people understand that Civilization iz creating a battlefield tactical map from a strategic map by virtually downsizing tiles to logical field units? It's so simple and great as a solution! It's way better then strategic/tactital...
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    Regicide

    Thanx. I'll try to find, altough I did wonder a bit... I am interested where exactly is that(destroying of cities) defined so I could change it.
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    Regicide

    Somehow, the idea of vanishing the entire empire just by killing a king or a queen is not one of my favorites. I thought it would be something like when I kill a king, his empire will fall into barbarian hands(the rest of his cities), or split on two parts. First loyal to the goverment in...
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