Recent content by FunkyGroovyGuy

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    [WTP] Quick questions

    Very helpful info, thanks a lot!
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    [WTP] Quick questions

    Ha! I'd also be curious about this, but in the opposite direction. Like, 4x less! To each his own. Does anyone know where to look, though? I figured out a few other things I personally like to tweak (rock coasts, bad winds, etc.), but this one I wasn't sure about... Thanks, all!
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    [WTP] Quick questions

    For #2, I don't remember the file of the top of my head; but there was a topic on this forum a few weeks? month or two? ago about this topic, and I used it to stop most weather and fog from spawning. So, definitely possible!
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    [Work Coordination] Todos for Release 4.1

    I am very excited for this! Thanks!
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    [We the People] Bug reporting

    Still loving 2.9! I did notice one thing acting weird, and I think I know what's happening, but I'm not positive. I have a large river (I added in Worldbuilder) and a few cities on the river. I'm using large coastal ships on auto trade to move goods. Occasionally, one of the ships will come out...
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    [We the People] Bug reporting

    Long time fan, infrequent poster. Love 2.9! I've been playing for a few hours and a few different starts, and I've noticed a save-game issue. If I do a save and then try to load it from the game (for instance, save-scumming before a battle [don't judge me!]), I will often get a CTD. But not...
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    [WTP] Quick questions

    Hey everyone! Long time fan and lurker, first time poster. Love the mod! Quick question about roads: The "route to" command (alt-R) builds the highest level of road (plastered country road) to the selected tile. I love this for when I have some pioneers to spare and I want to upgrade my initial...
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