Some resources don't have icons in the city resource list. Below are the ones that I've noticed so far:
Camel, hats, nets, saddles, tar, tablets, woodwind instruments - no icon in the city resource list.
So, I'd like to help with this mod. I've done C++ and other programming. I found a bug related to the AI and the criminal units, and I was wondering where to start. I found the "CvTeamAI" .cpp and .h files that seem to do with AI calculations, but I'm not sure how or when these files get...
Yes, I used World Builder, as long as that is accurate, then the rogues in the city were friendly rogues, not enemy or barbarian. They all said they were owned by Arabia and the city was too.
I played with developing leader option on and no initial traits. I don't think any of them had deceiver. Actually two civilizations from the above save file were impacted by this crime spree: Mongolia, and Arabia. Arabia is the one I counted the rogue number for last time. I assume Mongolia is...
Revolutions is "ON." The game was started on a recent SVN build (a 1-2 weeks back). Probably 9645.
This is in the prehistoric era, 5-10% of the way into the game.
I opened the save file I attached, it looks like this is the beginning of the problem. From what I counted, the light green...
1) The AI seems to have problems with crime. At least two civilizations (out of the 4 left on my continent) had crime spiral out of control (~1300-1800 crime, 20-40 rogues/thieves).
2) I had a missionary spread religion to a new city and got an error message about an audio file ID 3 error. The...
I have a couple concerns:
1) Great person and Great military person seem to accumulate at a very very slow rate since I switched from v37 to SVN. e.g. 130 XP for first great general, ~1340 points for first great person. In the old v37 save game I loaded, I'd already earned a few great hunters...
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