Recent content by FyreFly_

  1. FyreFly_

    New Version - 4.2.7 (October 30, 2023)

    Enhanced Naval Warfare is one my favourite mod mods so I'm really excited to see it finally integrated into Vox Populi!
  2. FyreFly_

    Enlightenment Era for Vox Populi

    Thanks for the fix! I am confirming it is indeed saved game compatible.
  3. FyreFly_

    Enlightenment Era for Vox Populi

    I believe I have found a bug with the Tower of Buddhist Incense. I have 18 unhappiness from Religious Unrest across my empire before I build it. Once it build it, it jumps to 182 unhappiness from Religions Unrest.
  4. FyreFly_

    Enlightenment Era for Vox Populi

    This fixed the text issues for me. Thanks!
  5. FyreFly_

    Enlightenment Era for Vox Populi

    Yeah, all the text is missing for me too.
  6. FyreFly_

    Submarine Promotions

    I like the idea of this, but I think you'd have to add something else to make it an attractive option over Wolfpack. Maybe remove withdraw bonus from Wolfpack and instead give a higher % of withdraw chance to this new promo line. I know that some people don't generally like % withdraw chance but...
  7. FyreFly_

    Submarine Promotions

    I haven't really seen any discussion on sub promotions as of late, so let's talk about them! As a refresher, these are the totals of each promotion tree that subs can go for: Targeting: +30% :c5strength: CS vs Naval and Land Units. +30 :c5rangedstrength: RCS when attacking Units at or below 50...
  8. FyreFly_

    Suggestion: City-States Sphere of influence acts as an airbase?

    Got a link for that mod?
  9. FyreFly_

    Cambodian Civilization for VP

    You're right, the city is indeed still gaining more GEP. Thanks!
  10. FyreFly_

    Cambodian Civilization for VP

    I think I may have encountered a bug. Non-capital cities that build wonders do not receive the GEngineer points.
  11. FyreFly_

    Unique City-States

    I've made a quick modification to the Bonuses.sql that adds the missing resources. You will need to start a new game with this file for the bonus yields to work properly.
  12. FyreFly_

    AI Bonuses for Diplomatic Units

    I thought paper was supposed to limit the number of diplomatic units?
  13. FyreFly_

    AI constantly removing "non-important" roads I build for them

    Oh, sorry! I didn't realize that this AI behavior is considered a bug.
  14. FyreFly_

    AI constantly removing "non-important" roads I build for them

    Current situation in my game: In the early/mid game, Spain got murdered by the Shoshone with only 1 city remaining. I managed to get a voluntary vassal with them but they still ended up dying later on as I wasn't able to protect them. Even later on the owner of the Spanish cities changed from...
  15. FyreFly_

    Unique City-States

    The resources added by Even More Resources do not receive the bonus to being allied to the city states that buff resources. These are: Buenos Aires (+1c on bonus), Mombasa (+1f on bonus), Ormus (+1f on luxury), Malacca (+1g on luxury), Zanzibar (+1g on bonus and strat).
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