Recent content by g0datwork2

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    (3UC) 3rd Unique Component Project

    has anyone used this with the nq mod. Someone of them dont work but some do. Im confused as to why
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    Alhambra mod not working

    Hey. Im trying to make it so alhambra effects range and seige weapons too. This is what I have and idk why it isnt working. Also I fear this will just change the free promo so how could I make it change to both barrage and drill. thanks <GameData> <Buildings> <Update> <Set...
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    XMl location for DLC wonders

    I'm trying to make a mod for alhambra and would like to see the xml about it. However I can't find the xml with it because it was in god and kings. So does anyone know where its located.
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    Combat great people(general)

    Has anyone tried to make a great general into a combat unit
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    Mod crashes when entering renaissance era

    I made a new civ in a mod and it seems to be working expect it crashes when entering the renaissance era. One UU replaces a musketman so I assume that has something to do with the crash. Im not sure.
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    Help modding unhappiness effects

    how would I write the new promotion though cuz dont all promotions have to come from the promotion table
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    Trait to promotion

    okay do you know if i can make it a trait but like only apply it to some units??
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    Trait to promotion

    Does anyone know if there is a way to give the abilities of a trait as a promotion. Im specifically trying to make a promotion for fight as if at full strength like the japan trait. I tried to just add <FightWellDamaged>true</FightWellDamaged> but that gave an error since FightWellDamaged isnt...
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    Help modding unhappiness effects

    So if I make it just like plus 15 percent when unhappy could I just make a promotion then some time of clauses like it unhappy =true then give promotion. (Don't have much mod experience but know some coding lol)
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    help with unique units

    I've made a new civ and everything is working well but my 2 unique units aren't showing up in game. But neither of base units they replace are there either. No clue what's going on. units.xml and civ.xml maybe im overriding wrong. thanks
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    Traits that change combat strength

    I'm trying to make 2 new traits. 1 that increases combat strength vs units with higher strength and 1 that increases combat strength vs unit with lower strength. Any advise would be appreciated.
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    Help modding unhappiness effects

    Im trying to make a leader trait that makes units GAIN 2% combat strength per unhappiness. Anyone have any idea how to do this.
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