Hey. Im trying to make it so alhambra effects range and seige weapons too. This is what I have and idk why it isnt working. Also I fear this will just change the free promo so how could I make it change to both barrage and drill. thanks
<GameData>
<Buildings>
<Update>
<Set...
I'm trying to make a mod for alhambra and would like to see the xml about it. However I can't find the xml with it because it was in god and kings. So does anyone know where its located.
I made a new civ in a mod and it seems to be working expect it crashes when entering the renaissance era. One UU replaces a musketman so I assume that has something to do with the crash. Im not sure.
Does anyone know if there is a way to give the abilities of a trait as a promotion. Im specifically trying to make a promotion for fight as if at full strength like the japan trait. I tried to just add <FightWellDamaged>true</FightWellDamaged> but that gave an error since FightWellDamaged isnt...
So if I make it just like plus 15 percent when unhappy could I just make a promotion then some time of clauses like it unhappy =true then give promotion. (Don't have much mod experience but know some coding lol)
I've made a new civ and everything is working well but my 2 unique units aren't showing up in game. But neither of base units they replace are there either. No clue what's going on.
units.xml
and civ.xml maybe im overriding wrong.
thanks
I'm trying to make 2 new traits. 1 that increases combat strength vs units with higher strength and 1 that increases combat strength vs unit with lower strength. Any advise would be appreciated.
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