Recent content by Galgus

  1. Galgus

    Comment by 'Galgus' in media 'Brasilia Icon'

    Where did you find this size of the icon? I've been looking through Beyond Earth .dds files for larger versions of the icons, but I haven't found anything this big.
  2. Galgus

    How do you imitate the Civ 5 bonus fighting in forests promotion effect as a unit perk?

    Rather specific question, but I think using still-functional leftover promotions from Civ 5 in BE causes unit icon and upgrade screen bugs. That's an acceptable cost for the effect to me, but I'd like to polish two mods more if I can. Aliens need to have the effect somehow, and I'm not sure...
  3. Galgus

    [Lua] Trouble with a Lua file assigning UnitPerks by default.

    Edit: I've found a workaround that works for my mod: players select a single upgrade option for Unique Units upon unlocking them that gives them the intended abilities. _______________________________________________________________ I'm trying to make a mod that lets Unique Units start with...
  4. Galgus

    [Lua] Trouble Overwriting Artifacts.lua: Rewarding two artifacts instead of one

    EDIT Ryika solved the problem on Reddit. I had the file as Content in InGameUiAddin while also setting Import into VHS to True, which made two copies of the file. __________________________ My recent Artifacts Overhaul mod has a bug in the Artifacts.lua file, which overwrites the file of...
  5. Galgus

    [XML] How do I use logs to check XML errors? Something in it is making the file fail.

    EDIT: Nevermind, I figured it out. This can be deleted.
  6. Galgus

    BE - How does one alter / disable Artifact spawns from different sources and replace bonuses?

    I'm wanting to make a mod that removes Artifact spawning from Nests and Resource Pods but guarantees them from Expeditons, alongside replacing the current bonuses for combining them. For replacing Rewards, is it better to just delete the entry and add a new one while replacing RewardPreference...
  7. Galgus

    [BNW] How do you remove a building from a city with Firetuner?

    I didn't know about IGE, thanks for the information!
  8. Galgus

    [BNW] How do you remove a building from a city with Firetuner?

    I've connected it to the game, and I can see a list of buildings under selected city, but I don't know how to remove one. I want to remove one to rebuild it, because I decided a change I'd made went too far and I wanted to rebalance the building. I'd rather fix it within this Marathon run if...
  9. Galgus

    [BNW] Free Floating Gardens are appearing in cities. How do I find the culptrit?

    I found the culprit mod: Civ IV Leader Traits in Civ V. Still don't know why or if it can be fixed. Given that I use a huge list of mods, it’s probably just an incompatibility bug.
  10. Galgus

    [BNW] Free Floating Gardens are appearing in cities. How do I find the culptrit?

    I tested it with multiple civilizations, and surprisingly adopting the Liberty opener causes it on the next turn. I'm now trying to figure out what in my tangled nest of mods is changing the Libery tree.
  11. Galgus

    [BNW] Free Floating Gardens are appearing in cities. How do I find the culptrit?

    I use a ton of mods, including Cities of Marble that adds national wonders which give some free buildings in all cities. But for some reason a free Floating Garden keeps spawning in my cities, even when sold. Can logs find what is causing this, and what should I look for?
  12. Galgus

    Does anyone have the files for the old Vibrant Fungal Terrain mod?

    I don’t have the files, would you mind sharing them? Somehow they seem to have been deleted.
  13. Galgus

    How to Fix BE (Why AC is a classic game and BE is not)

    @GAGA Extrem You make a good point that you don't have to commit atrocities, but the caricature-extremes of the leaders and how central transcendence is to the story both make it a dark story in my opinion. It seems pretty set in stone that either people get willingly sacrificed for...
  14. Galgus

    I've been trying to add perks to units for a Beyond Earth mod, and I've been trying to use your...

    I've been trying to add perks to units for a Beyond Earth mod, and I've been trying to use your Alien Strains mod as a reference. I've been getting an "attempt to index a nil value" error when on a unit upgrade lua line. Would you mind explaining how the mod works?
  15. Galgus

    [XML] What does "AlienLifeform=true" Do exactly?

    I'm not very familiar with lua coding, but I think that he first made unit perks. <UnitUpgrades> <Row> <Type>UNITUPGRADE_ALIEN_WOLF_BEETLE_MANTIS</Type> <Description>TXT_KEY_UNIT_ALIEN_WOLF_BEETLE_MANTIS</Description>...
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