+1 xenomass/firaxis/floatstone per appropriate affinity level
More +% bonuses, why are wonders giving flat bonuses?
Something cloaking: others' units outside your borders can't see where your units are inside your borders.
+1 city attack range in this city
+1 city attack per turn in this...
I originally typoed. Meant having to place outposts further from stations. Stations already snipe prime locations, or even worse, ALMOST prime locations.
If the fact that friendly alien nest gives you xenomass a feature?
So wait, we have to build outposts even FURTHER from stations? ...or is this where stations are generated? Also am I the only one who only sees 2-3 stations a game? I want more stations. :(
Resource satellites are really cool on epic/marathon. I'm currently playing game game where (with brutal efficiency +50%) I have over 100 firaxite and 80 xenomass. Spawning a firaxite, xenomass or geothermal adds some nice buildings to the city it's near. At marathon speed with resource...
An excellent point. However the hybrid-affinity units don't seem to require more than 3 or 4 of the secondary affinity.
I do enjoy Civ:BE as it currently stands, a lot. It certainly could be left alone, flavor wise and be a good game, with some reblancing a great game even. When hearing the...
Can't really argue with that. Energy is much too easy to come by. There's no 'pre currency pinch' as there is in CiV. Even early game it's fairly easy to maintain a positive balance by building a generator when your surplus dips into the teens, if it even gets that low.
I'll own my flawed...
Hey guys, thanks for the replies!
Totally agree. This change was meant to emphasize the incompatibility of terrascapes with the new environment (Miasma). Played a couple harmony games where I still built lots of terrascapes and then just put miasma back over them.
I debated letting harmony...
After several finished games of BE I kept getting stuck by how, no matter the affinity, I kept building the same buildings and improvements every game. Affinity changed how my cities and units looked, but not how my colony behaved at an economic level. Thus I started thinking, and the many words...
I'd love some mroe interaction here, like special trade convoys you have to build, you can send as many as you like to the city with the beacon, each convoy only able to transfer up to a set amount of energy per turn. Energy convoys would still take up trade route slots. Essentially you would...
Could it possibly be marathon speed (which I also play) spreading out the station spawns too far?
Stations are so fragile anyway, and the first wave of stations usually pop up before anyone has trade depots, none of them get traded with and disappear before they can be used.
My personal...
I'm on my 4th full game, probably played a dozen or so openings to mid game. My question across all those game: Where are the stations to trade with?
Most games see 3-5 stations spawn, 3-4 are then ignored/eliminated by the AI to the point where mid game usually only 1 or 2 stations exist on...
I'd love to see frenzied aliens change nest from a 'step on to pop' to a half-health station, you actually need to siege that sucker to make the aliens stop spawning.
Of course that could be hard on harmony players if 'their' resource requires combat but the others don't.
Would also be cool if...
I'm actually curious about customizable colors too. Not to eradicate pink but because I know my regular play partner likes green, and she likes playing female leaders, and there is no leader who is both female and green. KP comes close, but still not quite.
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