Recent content by Garbage Cannon

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    Master of Mana

    The MOM site forum looks to be back online.
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    Dune Wars

    I get allot from units with Great Bersags attached.
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    Dune Wars

    Thank you allot for that. But still missing "Sounds/Units/GrGenMedBigCheer" sound file. Another thing, why would Norton Antivirus(360 Premier Edition) seem to think Dune wars files are a threat(, and deletes the file after download). I can disable Norton and download it fine and scan comes...
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    Dune Wars

    I keep getting getting "cannot read file sound message" with certain units. Mostly suspensor units and grenadiers. This is with your latest verson. Otherwise fantastically bug-free.
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    [BtS] "Mars, Now!"

    What if you remade the terraforming mechanic? One thing to do is change the way land upgrades. As well as using a sort of terraforming counter(Idea sort of borrowing from Planetfall/FFH). Buildings and some improvements would add to the counter. Factories, Moholes, Hotchargers(electromagnets...
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    Discussion: Civilizations and Leaders

    I have an idea for a civ. Rapture of Bioshock fame. Leaders: Andrew Ryan(Phi/Ind), Frank Fontaine(Agg/Fin) UB: Bathysphere/Rapture Metro(Replaces Mass Transit): :health: from water tiles, or :commerce: bonus from trade with own cities. UU:Big Daddy(Replaces Marine) LU:? SU:?
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    Help with pre-made map functionality

    No to all of those you mention. But I did find the solution I was looking for. All it involved opining the WBS with notepad and increasing the number of allowed players/teams from 18 to 50. Thanks all the same for the help. Appreciated it a lot!
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    Help with pre-made map functionality

    Done that, does not work. That's why I asked how do you modify it so it can work.
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    Help with pre-made map functionality

    How do you Reformat a Pre-made BTS map to function in a mod? My current objective is to import el_hidalgo's elegant and simple Tinyearth in to Quot Capita. And would be nice to have some steps or processes to converting map functionality in the future.
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    The Elder Scrolls Mod

    What sort of units would you need to confidently reboot this project? I can think of a few AOW2 units that are quite passable for Khajiit. http://aow2.heavengames.com/aowsm/gameinfo/units/tigrans.shtml
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