And does anyone have an idea of the influence of "number of album sold" ?
Would it increase your tourism generation per turn ?
Based on a simple formula like :
increase of tourism per turn = number of album sold / 1000 x number of citizen in empire in 8 tile range / number of civilization in...
Agree with that and I think the solution is to rework the Diplomatic Victory which should be the one handling that case.
Each civilization would vote for you if you suprass them by x% on all major fields (science, culture, money, military power,...) recognizing that you're the leader and they...
Thinking about it, I totally agree with that !
And in the end I think Diplomatic Victory should be some kind of "peacefull" or soft Domination Victory. Each civilization would vote for you if you suprass them by x% on all major fields (science, culture, money, military power,...) recognizing...
Oh Victoria you amaze me by how deep you go in trying to figure out the underlying mechanisms !
From my side I thought about it like, I make 500 tourism/turn, my band generated 2000, so I "won" 4 turns toward CV...
But it seems to be "a little bit" more complicated than that :crazyeye:
(Arrh...
So you prefer another start from the ground, taking 4 years to reach the point where we are now, instead of improving on what is a solid base. If they put one more year getting rid of the bugs, rebalancing some issues, improving AI, bref listening to the comunity here. It could lead to something...
I had the same experience as many. Was thinking to go for DV and that was so loooong that I ended up with CV.
I think DV needs complete overhaul. In Civ V it was much better, although needing improvements.
DV points is not a great mechanic.
From Civ V I think should come back the fact that the...
I also fully agree with the problems raised here.
imho the best solution would be that walls become ineffective in terms of defence :
- above a certain city size (let's say 12 I don't know)
- and against "modern" units
You would need a certain tech to build a new kind of city defence (or like...
I Agree 100%. And would add it would be better to make constructive suggestion (many do so btw) rather than the tiring "go back to Civ IV mechanics" (if you want to play Civ IV then do it).
i.e : Combat AI is bad => Improve this and that (upgrades, city attack algorithm,...) instead of => Go...
I'm not sure to understand what you say. You mean that you keep your first warrior in your capital and with him you manage to "scare" barbarian scouts so that they don't come close enough to your capital to see it ?
Because yes my problem may be there, once they spotted me, they come quickly...
In Deity, my experience is that if you don't build many units right at the start of the game you get wiped out either by barbarians or your neighbours, making it impossible to get a religion if not playing Arabia. I don't see an early holy site or stonehenge feasible (maybe on an isolated island...
For sure you have the rose tinted glasses symptom when looking at past things. I agree with Menzies, and I have many hours on Civ IV as well.
The Civ IV nostalgy starts to become annoying. For those thinking it's the best game ever, then play it and that's it !
I loved Civ IV, but I welcome the...
We are the ones stupid enough to still buy the game on release (me included), perfectly knowing that.
and for sure the strategy :
is part of the plan.
But a game software company is a company like any other, and like any company it doesn't have an unlimited amount of cash supply, at one...
I like it like that, ok it can be improved a little to increase the visibility of some features. But it gives the feel a reading old maps drawn on scrolls, in a time when those maps where all but accurate, just giving hints about what's out there.
??? Exploration in my opinion is not about...
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