I'm fascinated by several players here who genuinely declare playing WITHOUT an emphasis on religion and holy sites to be superior! Yes, it is possible to play that way .... yes, it would be an excellent and unique challenge for top players..... yes, Kongo must adapt a unique style and play like...
Ladies and gentlemen, may I humbly present, my favourite sieve from the old world:
This fine piece - technically an iron age "beer strainer" (picture courtesy of bbarakat.com, EDIT: presumed ancient Canaanite/Israelite/Palestinian civilisation, circa 10-12th century b.c.) - shall enable the...
Great suggestions here. Your point about machine learning (vs "artificial intelligence") is very informative. Surely a simple machine learning algorithm is well within reach for the computer opponents, such that over the course of a single game, the machine would learn to not be suicidal? Surely...
Excellent stuff. I agree that obsolete strat resources shouldn't simply gather dust after a certain point in the timeline.
Horses should remain a strat resource though imho. When obsolete in terms of warfare, the tile icon can vanish and the stockpile can - quite literally - become "glue", a...
I have to agree to an extent. So many of the new "modes" conflict with each other, are counterproductively used by AI or even damage basic functionality of the computer opponents. Soothsayers, corporations /monopolies, secret socs, heroes etc are just painfully inept and/or self-harming when...
Expanding the "dark age" policies would fit with your suggestion. I always felt the dark age policy cards having simultaneous nerfs and buffs were a fantastic idea that needed further development. Why not use this with all the supposed "S" or "A" tier cards, regardless of era status? E.g. the...
Nicely put and very intuitive argument! This could also create a new game mechanic that can be further modified by certain "logistics" oriented improvements e.g. good old Mass Transit from last iterations of Civ. Certain civs themselves may be more "efficient" at cheaply exploiting more distant...
Ideally, we want Borg level opponents. Whatever we throw at them, we want some cunning modulation, I.e. evolution in tactics, to counter us. This game could be revolutionised if the ai warfare was strong enough to adapt and evolve to the human player's combined arms approach. At present, on...
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