Recent content by GeneralMatt

  1. GeneralMatt

    Thunder on the Horizon Naval Sets

    If you are linking to a kfm file in a non default location (ie, if you copied and pasted the carrier kfm into the folder for your new unit) you just need to make sure to copy all the important kf files in that folder as well. You need not worry about the "damage" kfs but, in the case of the...
  2. GeneralMatt

    Thunder on the Horizon Naval Sets

    Thanks Coyote, and everyone else. :) dacubz: I honestly am not sure what is up with that, unless the sinking animation is not in the correct location. Perhaps you forgot to paste it into the folder of the new unit?
  3. GeneralMatt

    Thunder on the Horizon Naval Sets

    Making them break on sinking would require a new animation as I do not believe there is any current sinking animations that work as such. If they work correctly, they should use the sinking animations of whichever unit to which they are attached.
  4. GeneralMatt

    Thunder on the Horizon Naval Sets

    It seems to export for me, with the skeleton, so I am not sure what the problem is... What is the "weight" number immediately under the drop down list of the bones? Make sure that is set to 1.00. You do need to export it with the skeleton or otherwise it won't animate as the skeleton is...
  5. GeneralMatt

    Thunder on the Horizon Naval Sets

    The term weighted comes from the fact that you can attach a vertice to more than one bone but you can have some bones have more "weight" than others, so they will move the vertice more than the other bones. In our case we just need it to attach to one. 'A' selects/deselects all, you can use...
  6. GeneralMatt

    Thunder on the Horizon Naval Sets

    Ah, I apologise, I was going to mention it but it slipped my mind. In the case of the Ship of the line units it would be the ship of the line from BTS, the Constitution would use the frigate's animations I imagine.
  7. GeneralMatt

    Thunder on the Horizon Naval Sets

    Do you mean the unit you are attempting to convert? I imagine you would as it would be the skeleton attached to whatever animations it uses in the game it is from. Which unit did you import? If it was a Civ 4 unit already it would already be rigged. I do not have any experience with the Civ 5...
  8. GeneralMatt

    Thunder on the Horizon Naval Sets

    And here you be. Clockwise from the top: British 104 (ala Victory), British 74, British 64, USS Constitution, Spanish 104, French 74, French 100, Inset a steam-screw powered ship of the line (ala Duke of Wellington.) As you can see, the rigging isn't entirely perfect, but there they are, for...
  9. GeneralMatt

    Thunder on the Horizon: Wooden Walls 2016-10-05

    Clockwise from the top: British 104 (ala Victory), British 74, British 64, USS Constitution, Spanish 104, French 74, French 100, Inset a steam-screw powered ship of the line (ala Duke of Wellington.) Thread
  10. GeneralMatt

    Thunder on the Horizon Naval Sets

    I've done Warrior a couple of times, though I'll probably do her again as I've improved somewhat since the last rendition. It'd be a bit late for Crimea though. I believe I had included the last version here though for some reason I think someone said it didn't work correctly. I haven't...
  11. GeneralMatt

    Thunder on the Horizon Naval Sets

    I do not begrudge anyone the attempt though I cannot guarantee anything as I do not have a terribly great amount of spare time between a non-civ project in which I participate, work, and my own list which includes, in no particular order, for each major historical power, dreadnoughts...
  12. GeneralMatt

    Thunder on the Horizon: Smaller Ships 2016-10-05

    I was originally going to wait and release these in their own appropriate sets, but I figured I might as well put them up now. Here we have the armoured cruisers Maine of Havana fame and Dupuy de Lome, the protected cruiser Apollo, and Torpilleur No. 1. Thread.
  13. GeneralMatt

    Thunder on the Horizon Naval Sets

    Perhaps start with aircraft carriers or something simple, if you wanted, as you wouldn't have to worry about attaching turrets and guns and what not. At any rate, hopefully it was something of a help.
  14. GeneralMatt

    Thunder on the Horizon Naval Sets

    'X' deletes, or you can access it through the Object tab in the main window. There is a lot more things you can do but I tried to limit it to what you would need to do to be able to convert units, assuming you want to just stick them on the animations of a default unit. You can move objects...
  15. GeneralMatt

    Thunder on the Horizon Naval Sets

    Are you basically just starting at Blender then, or do you know the rough basics? I don't know if this would help, but basically what I do is this: 1. When I am done the model I import, with the skeleton, the other unit, let us say, for our sake, the battleship. 2. I delete the battleship...
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