I am attempting to overload/overwrite/whatever word I should use to describe a base LUA file ( RiversLakes.lua ). Below is the ModInfo file. I have within the LUA script a print statement that should indicate that it is being used, but it's not popping up in the LUA log which means I am...
Everything is fine until I start a game, then this happens.
What I have tried to fix the issue -
*Uninstalled and reinstalled the game - Worked until I tried adding mods. Then it broke.
*Disabled all mods - Still broke.
*Disabled Steam In Game Overlay - Still Broken.
Has anyone run into this...
I am attempting to create a mod which will expose settings for generating rivers to the player.
It's going about as well as you could expect based on my making a post about it here.
At any rate - attached is the entire mod in a .zip file.
The mod appears within the Additional Content in the...
Google search turns up nothing. I hate asking this here but I have no choice.
I've created a map generation script and packed it into a mod that I had to modify so that it would work with Gathering Storm.
Unfortunately, the script now fails, much to my frustration.
I have even stripped the...
It's fine, thanks. Plots have a :GetX( ) and :GetY( ) method so combining those with the Map.GetGridSize( ) and some math can extrapolate the plot index.
quick question that has little to do with the bulk of the code but I noticed this line here:
I've attempted to access the `GetIndex()` function of the `Plot` object but the program keeps yelling `nil value` at me.
Is `GetIndex` your own method, or does it already exist?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.