Recent content by Geoclasm

  1. G

    [GS] How can I overload a base lua file?

    I am attempting to overload/overwrite/whatever word I should use to describe a base LUA file ( RiversLakes.lua ). Below is the ModInfo file. I have within the LUA script a print statement that should indicate that it is being used, but it's not popping up in the LUA log which means I am...
  2. G

    In Game Text is FUBARed [1.0.0.328]

    Everything is fine until I start a game, then this happens. What I have tried to fix the issue - *Uninstalled and reinstalled the game - Worked until I tried adding mods. Then it broke. *Disabled all mods - Still broke. *Disabled Steam In Game Overlay - Still Broken. Has anyone run into this...
  3. G

    [GS] Help with creating a mod which adds more settings to the game

    I am attempting to create a mod which will expose settings for generating rivers to the player. It's going about as well as you could expect based on my making a post about it here. At any rate - attached is the entire mod in a .zip file. The mod appears within the Additional Content in the...
  4. G

    Runtime Error: Cannot find map script entry point GenerateMap()

    Google search turns up nothing. I hate asking this here but I have no choice. I've created a map generation script and packed it into a mod that I had to modify so that it would work with Gathering Storm. Unfortunately, the script now fails, much to my frustration. I have even stripped the...
  5. G

    The most difficult piece of code I've ever attempted

    It's fine, thanks. Plots have a :GetX( ) and :GetY( ) method so combining those with the Map.GetGridSize( ) and some math can extrapolate the plot index.
  6. G

    The most difficult piece of code I've ever attempted

    quick question that has little to do with the bulk of the code but I noticed this line here: I've attempted to access the `GetIndex()` function of the `Plot` object but the program keeps yelling `nil value` at me. Is `GetIndex` your own method, or does it already exist?
Back
Top Bottom