Ya I can see what I can do, first I'll be fixing the stuppa then doing wonders for adan_eslavo and his mod more wonders for vp I'll link it below. You might possibly be interested in that he has a few in the mod. And he asked me to touch up the existing models.
Ya I'll do natural wonders...
On another thought regarding reforestation.
I wanted to implement many different features. Just around forests.
Like for the Eden project I want that natural wonder to appear very rarely like the El Dorado natural wonder. I want it to fuction almost like future worlds fungal growth but causing...
You are very right that mod will help.
I would like to implement their reforestation fuction in my mod for the late game.
I didnt post anything about that reforestation mod but I have already thought about taking their reforestation idea completely it would require if any a very minimal bit...
Idk I'm not sure how those icons work. I would think they could be changed but I'm not sure.
Icons can be made with any number but idk if the game can be set up to handle and use more numbers easily.
I've never tried to change icons in that way before.
I've never added my own yield icon either...
having a graphical issue with the improvement.
in the pictures you can see new improvement for the fallen titan resource removes the ruins but other improvements do not.
Ive noticed some if civs improvements remove my ruins features and some do not.
but what i need to figure out is how and why...
Fallen Titan Resource
fallen titan needs to be slightly bigger i think. ill do that in blender i want most things to come in at a 1.0 art defines scale.
eventually ill fine tune the scale in civ's art defines im thinking some where between 0.7-0.8, but for not I'm keeping every art define at...
No it doesn't but it could.
It only works on cows. I can make some for the sheep and horses.
Sadly the resources need the resource with the improvement model so each resource needs to be done separately
If you take this one and set if for another resource it will change the resource to look...
i don't know how to post the pictures any more its not letting me.
so i attached them below along with the kraal zip.
its not the best looking but i couldn't figure out a way to add more huts without spilling out of the tile or shrinking the cows.
the cows are the same size as the normal cows...
tolou
made using globe theatre as a base as suggested
I removed parts of it
I widened the middle
then i added 2 buildings from asia city set to the middle
Eden Project makes it into the game.
Took some time to line everything up the domes kept showing small gaps in game that i couldn't see it blender. i fixed that and here it is. its a little to big and needs to be shrunk down.
This is the mossy version i came up with. I have a cleaner set of...
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