Recent content by ghost toast

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    I'm Taking for requests for models.

    Ya I can see what I can do, first I'll be fixing the stuppa then doing wonders for adan_eslavo and his mod more wonders for vp I'll link it below. You might possibly be interested in that he has a few in the mod. And he asked me to touch up the existing models. Ya I'll do natural wonders...
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    making an apocalyptic mod.

    On another thought regarding reforestation. I wanted to implement many different features. Just around forests. Like for the Eden project I want that natural wonder to appear very rarely like the El Dorado natural wonder. I want it to fuction almost like future worlds fungal growth but causing...
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    making an apocalyptic mod.

    You are very right that mod will help. I would like to implement their reforestation fuction in my mod for the late game. I didnt post anything about that reforestation mod but I have already thought about taking their reforestation idea completely it would require if any a very minimal bit...
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    I'm Taking for requests for models.

    Idk I'm not sure how those icons work. I would think they could be changed but I'm not sure. Icons can be made with any number but idk if the game can be set up to handle and use more numbers easily. I've never tried to change icons in that way before. I've never added my own yield icon either...
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    I'm Taking for requests for models.

    fixed door on the hut for you. you wanted to front elongated one fixed right? i made it less wide fixed right
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    making an apocalyptic mod.

    having a graphical issue with the improvement. in the pictures you can see new improvement for the fallen titan resource removes the ruins but other improvements do not. Ive noticed some if civs improvements remove my ruins features and some do not. but what i need to figure out is how and why...
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    making an apocalyptic mod.

    Fallen Titan Resource fallen titan needs to be slightly bigger i think. ill do that in blender i want most things to come in at a 1.0 art defines scale. eventually ill fine tune the scale in civ's art defines im thinking some where between 0.7-0.8, but for not I'm keeping every art define at...
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    I'm Taking for requests for models.

    I had a chance to look at the xml, sql, ftsxml, fxsxml, icons and the pillaged texture. Great work love the pillaged texture.
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    I'm Taking for requests for models.

    No it doesn't but it could. It only works on cows. I can make some for the sheep and horses. Sadly the resources need the resource with the improvement model so each resource needs to be done separately If you take this one and set if for another resource it will change the resource to look...
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    I'm Taking for requests for models.

    i don't know how to post the pictures any more its not letting me. so i attached them below along with the kraal zip. its not the best looking but i couldn't figure out a way to add more huts without spilling out of the tile or shrinking the cows. the cows are the same size as the normal cows...
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    I'm Taking for requests for models.

    Thanks for doing the icons
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    I'm Taking for requests for models.

    tolou made using globe theatre as a base as suggested I removed parts of it I widened the middle then i added 2 buildings from asia city set to the middle
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    I'm Taking for requests for models.

    the textures are in the download zip attached to the post with the model
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    making an apocalyptic mod.

    Eden Project makes it into the game. Took some time to line everything up the domes kept showing small gaps in game that i couldn't see it blender. i fixed that and here it is. its a little to big and needs to be shrunk down. This is the mossy version i came up with. I have a cleaner set of...
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