Recent content by Gildas

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    Realism Invictus

    The answer is certainly yes, the scenario IS designed specifically with RI. No other mod is as historically useful. RI has everything necessary for the purpose. I've completed the scenario. It works. For the past two weeks I've been playtesting it, trying to 1.) make sure everything is as...
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    [WIP] 160x130 Europe map.

    Looks like this thread is dead, but I'd like to find the map. The dl site doesn't have it now. Any way I can get it?
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    Stop Wonders from being built

    Either one of the solutions offered in posts #2 and 4 would be good. 1. How is that done? 2. How is it done in such a way that I don't otherwise change RI overall?-that is, limit the change to this scenario exclusively.
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    Stop Wonders from being built

    You're right. Seems like the only way to effectively accomplish these things is by programming. I'll have to look into that. Until then, the ad hoc solution will (temporarily) accomplish the goal.
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    Seasons for Turns

    If I wanted to recreate seasons as game turns, how is that done? I.E. 4 game turns/dated year. I've looked at the WB guides in this subforum, but haven't spotted a how-to-do-it yet. I do know that it can be done w/the first set of WB map instructions. Edit; Looked at the Peloponesian...
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    Stop Wonders from being built

    I've placed the city w/all the unwanted wonders in such a way that it should be impossible for any other civ to contact it. The mountains around it are 2 and 3 deep, it has no other useable tiles and started it with no techs or buildings. Even when/if another civ sends ships into the area where...
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    Stop Wonders from being built

    Thanks for the answers/responses. I'm sure all these ways will work. Will it work the way I've asked about? At present, I've simply placed a plains tile in an unused corner of the map, surrounded it with mountains, assigned an otherwise-unused civ to have a city on that tile, and placed all...
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    Stop Wonders from being built

    If I don't want a wonder built in a scenario, can I; Use the WB to place a city, place the undesired wonders in it, and then use the WB to destroy the city. Will the wonders ever come up on a build list again? (Yes, I'm aware that there is/are ways, through programming, to accomplish...
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    Extension of Culture zones in scenario building

    Thanks. What is the culture threshold number that extends a culture zone into the second tier of the BFC? I usually just input "10" as a nominal value so as to avoid a zero total. Any further threshold numbers would also be helpful. NM, got it, by Trial-and-error; 60 pushes it out to bfc. 750...
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    Realism Invictus

    If I wanted to use leaderheads, flags, and civs (like the Berber civ, for example) from RI, in a scenario under construction, do I need to put "Realism Invictus" in the "Modpath=" slot in the WB? Or will the game program find the relevant data without that? If I wanted to create a civ that...
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    Extension of Culture zones in scenario building

    Using the WorldBuilder, I assigned a number of tiles to a specified civ's culture zones, then saved using the WB save button. When I reloaded the scenario, the zones were gone, with only the zones immediately around the placed cities extant. This occurred twice, so apparently there is some other...
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    Barbarian units adding

    Using the WB, if I manually place a barbarian city on a map, and then manually place units that are not usually barbarian inside it, then, when I play the game, will these placed units be produced by the barbarian city, or will it instead just produce typical barbarian-type units?
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    Realism Invictus

    I noticed that, in the opened WBmap file in the Crusades scenario, there are several nations (like the Mongols) who have the "0" in the player option and also have the "0" in the minor nations option. elsewhere I've read that, in order for a minor nation to exist, there must be a "1" in the...
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    Realism Invictus

    I'd like to use the Hungarian civ that is in the RI medieval scenario. May I? Making it a non-player civ seems to easy to do, but it'll be the first time I've attempted such. Additionally, do I need to put "Realism Invictus" in the "Modpath=" space in order to use/access the...
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    Realism Invictus

    Once again, thanks Antman. I found the WB files just where you indicated and immediately opened some and began to look around and correct things. We're right about the barbarian thing-I opened a created world where I had ticked "no barbarians" in the creation process, then placed barb cities...
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