first i thought it was a good idea to go to single units per tile as in civ5 or civ6... but i dont like it. it is too much of a headache to move your armies... also i really dont like the citie districts ... i like the old way better... nevertheless i have a lot of hours in civ5 and civ6 but...
have to try this in my holidays at home (thx to corona). didnt play civ4 / FFH... for a long time but have the best memories for this game. i'm not so happy with civ5 & 6 especially the mods.... FFH and its mod-mods was the best...
hello,
back in the old days (civ4) there where some bigger mods available including lots of the small mods (wonders, units, ui mods, ect. ...) and balance them to go well with each other (trying to hunt down conflicts...).
is there a bigger mod in civ6?
Wow, awesome to see new updates for this great Mod.
Thank you a lot!
It is really sad that no Mods for Civ5 or Civ6 is nearly as addictive as the Fall from Heaven ModMods.
how can i open debug console?
i already changed debugmenu to 1 -->
;Enable Debug menu.
EnableDebugMenu 1
but i cant open the console ingame. (~'´`°^öäü#)
it seems that the healing ability of shrine of sirona doesnt work.
at least after finishing the wonder i cant find a button to heal my wounded unit(s) like it was in plane old ffh2.
danm
i guess nobody is in contact with Sephi anymore?
what exactly was going on at the mom website the last few month?
did he say something that he was quitting?
also:
if i have a unit with a "potion of rejuvenation" and i only select this single unit and use it all other units in the same stak lose there "potion of rejuvenation" equipment as well if they happen to have one...
edit:
and:
my adept has the Warlock Discipline and the Blood Mage Class...
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