Can't wait for Caveman2Cosmos being ported to your engine. Finally playing it without running out of memory and dreadful turn times almost sounds too good to be true.
If you are already moving away from Boost Python skip Pybind and use Nanobind instead.
🤣🤣🤣 Only if you like to deal with Compiler bugs because sadly no C++ Compiler has complete and stable module support.
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